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3D Workflows

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You want to know how to prepare a 3D model for Pixera? Please check out the following videos.


Supported 3D file formats:

  • .fbx
  • .obj
  • .gltf

3D Model Preparation

For importing external 3D models, it is necessary to follow some rules and keep some things in mind.

This video covers the following topics:

  • How to import 3D models in Pixera
  • Which formats are possible
  • Unit system in Pixera
  • How textures are handled in Pixera and why UV Maps are important
  • How to manipulate 3D Objects in Pixera on FFD or Vertex basis

 

Tipp

Make sure you have enough vertex points on surfaces, otherwise you will not be able to perform warping on those surfaces.

Good:

Bad:

 

 

Problems with your 3D Model?

See Content not shown on some parts of custom 3D object‍ 
See UV Maps‍ 


How to import files from Sketchup to Pixera

This video covers the following topics:

  • Unit system in Pixera and how to scale models
  • How to rescale and reposition it in 3DS MAX
  • How to texture surfaces in 3DS MAX
  • Create UV Maps in 3DS Max

 

 


Importing multiple 3D Objects in Pixera

This video covers the following topics

  • How to prepare 3D object export in 3DS MAX
  • Why it's important to texturize surfaces and how it's interpreted in Pixera
  • How to handle it in Pixera

 

 


 

Pixera 2.0.172 | 27. September 2024 | J.B.

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