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Networking Basics

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Networking Requirements for Pixera

  • Network Switch must be Multicast capable
  • Speed must be at least 1Gbps
  • Director and Clients must be in the same IP range
  • It's recommended to turn off Firewalls on any servers!

IPv4

IP (Internet Protocol) addresses are how we give devices on a network a unique identifier (sort of like a postal address).

We can set a Static IP address (recommended) or an address can be Dynamic. Static IP addresses are set in the Network and Sharing Center in Windows. Dynamic IP Addresses are set by a DHCP server on the networking and are generally not recommended as it's possible for a server to receive a different IP address on a restart which can have a ripple effect on your entire system setup.

All devices on a network must have a unique IP Address

An IPv4 Address is a set of 4 octets, which is represented by a set of four numbers with a “.” in between each octet

The number is referred to as an Octet because it is a set of eight binary bits of information, that allow us to create a number from 0-255 (256 numbers, which is what 8 bits are capable of creating),

 


 

Subnet Masks

Subnet Masks determine whether one device can see another if they are on the same network
 

If the Network Octet (portion) of an IP address with associated subnet 255 in the same Octet matches another IP address, then those two devices will see each other 
 

 


 

How to change Static IP and Subnet Mast

Right click on icon in Windows bar and select “Network and Internet Settings”


Select “Change Adapter Options”


Right click on a NIC (Network Interface Controller) and select properties


Internet Protocol Version 4 (TCP/IPv4), then Properties again


Input IP address and Subnet Mask
 

 

You can also access the Adapters by Pressing Windows+R to open the Run dialog box and typing in “ncpa.cpl”

 

Additional you can navigate to the “Control Panel and select  ”Network and Sharing Center":
 


Then “Change Adapter settings”:

 

Afterwards follow the description as seen above.


Unicast

One device sending to single destination device:


Broadcast

One device sending to all destination devices on the network, basically like yelling to everything on the network


Multicast

One device sending to multiple, specified devices simultaneously

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