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Changelog 1.8

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Pixera 1.8.92 
14 June 2022


Brushes 

* Brush: Mapping: Reduced updates especially when staging mappings are changed.
* Brush: Studio Camera: More redundancy checks for set ext mask to reduce number of transfer tasks.
* Brush: 
API: Added getPerformanceMonitoringValuesJson.
* Brush: Mapping: Multi warp weight mode "Position and Orientation" usable.
* Brush: Studio Camera: Reset buttons for outputs in inspector added.
* Brush: Timeline: Timeline fade execution moved from GUI to Engine. Solved multiple problems concerning entangled fades (timeline opacity vs. preview edit vs. cue jumps).
* Brush: Timeline: Cue trigger seq time exact. Using modified jump cue mechanism.
* Brush: Control: Webviews: Added command for dynamic rebuild.
* Brush: 
API: Multiple new commandfs added.
* Brush: Control: Auto (-re-) init on send in Plain TCP and UDP modules implemented.
* Brush: Unreal: nDisplay timeouts increased.
* Brush: Unreal: Unreal compositing resource with sRGB transfer characteristic as default.
* Brush: Compositing: Screen's perspective can adopt transformation from mapped projector.
* Brush: Effects: Shader added to add gain to corners of image.
* Brush: Timeline: Layer color group parameter: Multiple improvements of the behaviour of color selector and label.
* Brush: Unreal: Support for 4.26 disabled in GUI.
* Brush: Screen: Transformation can be applied to screen vertices to adjust imported screen objects.
* Brush: 
API: Timeline Cues. Added methods to set and get trigger timeline properties.
* Brush: Notch: Exposed text properties. Support default text value.
* Brush: 
API: Updated getlayerjsondesc to get stored values.
* Brush: Screen: Base transformation moved to import.
* Brush: Resource: Prevent resources from redistributing after deleting files from service. Resources in foldes can be deleted now.
* Brush: Studio Camera: More delay settings.
* Brush: Unreal: Hide Unreal layer option at screens level.
* Brush: Unreal: Sync performance between render engine and Unreal Engine improved.
* Brush: Unreal: nDisplay config closer to Unreal launch in inspector, project distribution moved away from nDisplay config.
* Brush: Unreal: Editing screen presence triggers nDisplay configuration staleness check.
* Brush: Timeline: Layer can adapt transformation from perspective.
* Brush: 
API: Direct API auto-init restores previously active camera.
* Brush: Unreal: Pixera Connect: Interpolation interval settable.
* Brush: 
API: Added Layer.getClipCurrent and and Clip.getAssignedResource.
* Brush: Color: Ocio profiles are reset for output and resource when changing configs.
* Brush: Timeline: Dominant values can be restored on project load.
* Brush: Engine: NotchLC threading improved to increase playback performance.
* Brush: GUI: Number of shown decimal places can be changed by user.
* Brush: Engine: Changed "Synchronize Compositor" default in engine settings to match Engine default.
* Brush: Studio Camera: Direct 
API latency default set to 0.
* Brush: Mapping: Feed rects optionally with dmx address can be imported from csv.
* Brush: Resource: Enforce suitable resolution for hap preview files.
* Brush: Service: Launch vnc added to context menu.
* Brush: Settings: OCIO config can be distributed to clients.
* Brush: Mapping: Mappings can override output color space settings.
* Brush: Workspace: Layers of currently stopped timelines are not selectable anymore.
* Brush: Color: OCIO refrence color space is shown in intermediate drop down in settings.


Fixes 

* Fix: Timeline: Fading on one timeline triggered from cues, preview edit or user input is now more robust.
* Fix: Timeline: Assigning a resource as dominant value to a layer is now more robust. Especially when new resource is faded or resource is an image.
* Fix: Service: Only close utility service for file transfer on nodes with opened service.
* Fix: Screen: Always update distribution targets for screen pos texture (used with layer mapping effects).
* Fix: Studio Camera: BG scale factor was not set if "Projected on Associated Screen" was not enabled. Bug fixed.
* Fix: Mapping: Import mapping from csv: Accept "," or ";" as separator. Catch exceptions. Do not change imported names.
* Fix: Timeline: Timeline: Jump Cues. Black output after adding a layer while jump is preloading. Fixed.
* Fix: Licensing: Preview engine no longer shows features as unlicensed despite adequate license on preview system.
* Fix: Timeline: Jump Cues. Jump to a frame where a play cue is positioned led to no output. Fixed.
* Fix: Mapping: Crash fixed when deactivating perspective offset for curved screens.
* Fix: Mapping: Node based output routing: Exception caught when showing connections from context menu.
* Fix: Service: Fixed not handling lifecycle of utilitiy service on takeover correctly
* Fix: Mapping: Node based output routing: Fixed being able to create direct connection from passive screen to output if done backwards.
* Fix: Timeline: Crash fixed when adding a new effect after editing the layer in the preview.
* Fix: Timeline: Jump Cues into free run clip. Free run clips unintentionally stop or start at wrong times. Fixed.
* Fix: Timeline: Jump Cues. Inconsistent behavior for "Jump to Label" with an invalid label. Now, jump is not executed. Bug fixed.
* Fix: Timeline: 'Mute Layer | Video and Audio' buttons in inspector and timeline structure did not mute audio anymore. Fixed.
* Fix: Timeline: Jump cues. No output when a layer that also uses the resource that will be shown after jump was removed. Bug fixed.
* Fix: Mapping: Screen mappings in library tree also displayed if screen is a child of a transformation node.
* Fix: Perspectives: Cancel domination values for perspective data layer if perspective is not edited manually.
* Fix: Color: OCIO: Wrong shader after config change fixed.
* Fix: Engine: MPCDI loading fixed. Some calibrations only showed red color.
* Fix: Resource: Extract audio fixed.
* Fix: Timeline: Jump Cues. Moving cue in time when already preloaded led to unexpected behavior. Bug fixed.
* Fix: Screen: Panel Array and Canvas Resolution can not be set to negative values.
* Fix: Screen: Copy paste screens which are descendant of transformation node fixed.
* Fix: Mapping: Transformation nodes in output routing UI are now handled correctly.
* Fix: Timeline: Dominant resource. Looping transport was unintentionally reset when moving nowpointer outside any clip via click. Fixed.
* Fix: Perspectives: Near plane factor does not change center shift anymore.
* Fix: Timeline: Dominant value editing after adding an effect fixed.
* Fix: Timeline: Compositing layer can again hold multiple non-Notch resources.
* Fix: Service: Service properties are applied to restarted client correctly.
* Fix: Timeline: Math input to timeline prameters fixed.
* Fix: GUI: Resource revelation in tree loads inspector even if resource was already selected.
* Fix: Timeline: Do not make transport param dominant when assigning object to layer.
* Fix: Screen: Unwanted cross slection of screen between Screen tab and Compositing tab fixed.
* Fix: Timeline: Compositing layer and multiple screens. Changing assign screens of led to missing output. Fixed.
* Fix: Unreal: Cluster nodes which no longer have a viewport are not added to config file.
* Fix: Resource: Color space changes are applied to multi selection.
* Fix: File Transfer: Ignoring local drives fixed.
* Fix: Color: Disable not applicable combo box entries if OCIO is loaded.
* Fix: Control: Check for rename if first char of module is a number.
* Fix: Resource: Selected font index handling corrected to avoid possible crash.
* Fix: Engine: Backbuffer bit depth can't be smaller than output bit depth.
* Fix: Resource: Crash if non integer is typed in DMX Id. Bug fixed.
* Fix: Resource: Color resource is now working with OCIO configuration.
* Fix: Timeline: Insert time is now working at 0 and clips which have equal start time are shifted too.
* Fix: Timeline: Timeline export: inpoint editing corrected.
* Fix: GUI: Inspector update fixed when switching between display and LED.
* Fix: Resource: Possible crash fixed if live input resource has currently no stream.


Pixera 1.8.71
2 May 2022


Brushes 

* Brush: Control: Update module from library (limited to modules which are fully defined in one json file).* Brush: Control: Outdated module SimpleUI removed.
* Brush: Control: Module update supports directory orientation, more robust handling of directory-oriented modules when new names are generated, preparations for module structure comparison dialog.
* Brush: Control: Project dirtied after module update.
* Brush: Unreal: Pixera connect plug in with new connection and sync approach.
* Brush: Studio Camera: Option added to keep reprojected inner frustum undistorted.
* Brush: Control: Module update from library includes difference dialog.
* Brush: Control: Module update dialog warns that aux directories may have changed.
* Brush: Unreal: Render 
API settable.
* Brush: Unreal: NDisplay: GPU Index per viewport settable. 'MaxGPUCount' added to launch params.
* Brush: SMPTE: Prevent from sending timecode during Pixera start and mode change if no timeline is running.
* Brush: 
API: Multiple new commands added.
* Brush: Settings: Color/OCIO: Removed inconsistent "Active" button.
* Brush: Installer: RXInterop.dll moved from 'data' to 'RX/RXInterop' directory.
* Brush: Studio Camera: Reprojected studio camera background texture with spatial information can be redruced in size to safe performance.
* Brush: Color Management: Show ocio exception description thrown in gui as user notification.
* Brush: Engine: GraphicsDevice configuration not automatically applied anymore. Needs explicit user interaction.
* Brush: Engine: Output color bits settable to 16bit float even if HDR is not supported by NvAPI.
* Brush: Control: Module "CueAppliedActions" updated.
* Brush: Compositing: Compositing resource: Allow different view transformation for inner compositing and outputs.
* Brush: 
API: Control modules using the Direct API are automatically reloaded when there are changes in the project that influence Direct API usage for the module.
* Brush: Control: Module "Formula" updated.
* Brush: Control: Multi-line module property display.
* Brush: Studio Camera: Color correction on wall is switched with one frame delay after cut.
* Brush: DMX: Resources can be assigned with fade on single layer. Fade duration settable between 0 - 25.5 seconds.
* Brush: Control: Double space interpreted as new line in read-only module properties.
* Brush: Preview: Preview color transformation settable.
* Brush: SMPTE: Level meter added for incoming timecode in SMPTE settings.
* Brush: Control: Module "ConvertToArray" and "ConvertFromArray" added.
* Brush: Control: Module "PixeraIO" updated.
* Brush: Timeline: Timeline Export: Color space settable. EXR added as output format.
* Brush: Unreal: Hide in for/background working with ndisplay sync approach (including support for layers).
* Brush: Control: Module "PixeraHub" added.
* Brush: Screen: Performance improvements when navigating in workspace.
* Brush: Control: Module "Loupedeck" added.
* Brush: 
API: Added TypeHint to new created Properties.
* Brush: Mapping: Import mapping feeds from csv file.
* Brush: Timeline: Export timeline for all screens at the same time possible.
* Brush: Help: Link to knowledge base added.
* Brush: Avio: Add "Volume" channel to glue.
* Brush: Control: Only editable properties are carried over when device is updated from library.
* Brush: Control: Prevent of creating action or folder if name already exist.
* Brush: Colors: OCIO updated to version 2.1.
* Brush: Unreal: URL parameters settable.
* Brush: Resource: Show codec name in inspector.
* Brush: Timeline: Cues can hold additional information.
* Brush: Control: Polling argument added to polling module.
* Brush: Unreal: Kill running UE instances based on process id


Fixes 

* Fix: Unreal: Fixed applying incoming unreal data if it only consists of one pram.
* Fix: Timeline: Jump cues. When two jump cues were closer than preload time, nowpointer sometimes jumped to infinity. Fixed.
* Fix: Timeline: Jump cues. After using "Ignore Next Cue" the following jump cue did not work correctly. Fixed.
* Fix: Service: Video stream life cycle on project change fixed if new project contains the same video streams.
* Fix: Mapping: Node base output routing: Fixed service node position after project load.
* Fix: Engine: Live input enumeration fixed if multiple Deltacast input cards are present.
* Fix: Notch: Lifecycle issues with notch blocks fixed.
* Fix: Unreal: Fixed scene element in nDisplay config.
* Fix: Workspace: Marquee selection of cameras in inner compositing fixed.
* Fix: Service: Preview service is not terminated if discovery ip is set to 127.0.0.1.
* Fix: Notch: Screen perspective as input to exposed camera fixed.
* Fix: Workspace: Screen group member selection in tree fixed.
* Fix: Timeline: Cues. Goal cue of "jump to label" did send no apply() to 
API. Fixed.
* Fix: Control: Dynamic module rebuild retains order of passed-in elements (CueAppliedActions can ensure generated actions are ordered by time).
* Fix: Timeline: Inspector: Changes of blending mode via inspector were only applied to a single layer, even when multiple layers were selected. Bug fixed.
* Fix: Unreal: Removed deprecated approach for filtering plugin instances.
* Fix: Resource: Compositing resource: Navigation in inner compositing is working again.
* Fix: Resource: Compositing resource: Camera position is applied after startup.
* Fix: Live Input: Current video stream mode is requested for every input stream. NDI did not list audio channels.
* Fix: Engine: NDI Audio processing fixed.
* Fix: DMX: Fixed not being able to edit dmx id in folders.
* Fix: Engine: NDI audio processing enabled without local engine outputs in fullscreen.
* Fix: Timeline: Standard effects working again.
* Fix: SMPTE: Smpte out: wrong time by Jumps.
* Fix: Timeline: Jump Cues. Jump to inactive pause/stop cause paused/stopped transport. Fixed.
* Fix: Workspace: Layer selection not rendered in outer compositing anymore.
* Fix: Unreal: Possible crash wehen launching Unreal Engine fixed.
* Fix: Timeline: Jump Cues. Jump into free loop clip did not start clock directly when jump cue was close to but not within the goal clip. Fixed.
* Fix: Timeline: Jump Cues. Jump into free loop clip did not start loop at correct time. Fixed.Fix: Timeline: Jump Cues. Jump into free loop clip sometimes shows some black frames.
* Fix: File Transfer: Failed non-resource file tranfer tasks were not removed correctly. Fixed.
* Fix: Unreal: MaxGPUCount in nDisplay config fixed.
* Fix: Control: "Use Limits" fixed.
* Fix: Art-Net: Default for Art-Net broadcast address is now set to 255.255.255.255 correctly.
* Fix: Screens: Possible crash with very low screen resolutions fixed.
* Fix: Studio Camera: Do not change lens properties like fov from DirectApi if disabled in GUI.
* Fix: Studio Camera: Set Extension: Camera pose also set for mask TargetMapping.
* Fix: Art-Net: Art-Net Output: Unsupported sync option disabled in inspector if sACN is enbaled. Do not override ip address for sACN if broadcast is enabled.
* Fix: Unreal: Fixed scene element in nDisplay config.
* Fix: Compositing: Inner compositing camera initialization fixed.
* Fix: Studio Camera: Do not change associated screen's camera update behavior if perspective transformation is not controlled by XrCamera.
* Fix: Studio Camera: Mapping size and position fixed if output resolution differs from camera resolution.
* Fix: Studio Camera: Multiple enabling and disabling background reprojection does not delete screen mapping anymore.
* Fix: Studio Camera: Direct 
API: Set extension eye point delay is now also applied to foreground.
* Fix: 
API: Possible wrong countdown to cue fixed.
* Fix: 
API: Fixed creating already existing folder again.
* Fix: Control: Control Standalone Version was not able to enter Settings
* Fix: Screen: Do not split large meshes on import automatically.
* Fix: Studio Camera: Overscan in lens parameters corrected. Lens distortion uses overscan correctly.
* Fix: Colors: Ocio profiles selectable for timeline export.
* Fix: Colors: Color clipping values are set for all relevant color transforms.
* Fix: Colors: Color space for Unreal resource selectable in inspector.
* Fix: 
Api: Newly created reosurce folders fixed.
* Fix: SMPTE: If hardware is disconnecting input signal level is switched off.
* Fix: Unreal: Do not always apply sdr to hdr scaling factor.
* Fix: Preview: Preview engine no longer shows features as unlicensed despite adequate license on preview system.
* Fix: Studio Camera: Possible freeze fixed.
* Fix: Mapping: Feed import from csv files: Comma as delimiter accepted. Imported names are not changed. User notification on mal formed input format.



Pixera 1.8.45
14 March 2022

Brushes 

* Brush: Notch: Notch text parameters are now supported.
* Brush: Timeline: Data layer. Add "Add Data Layer -> Perspective 2D for All Screens" to context menu of timeline structure.
* Brush: Timeline: Perspective2D Layer. Adding new clip wrongly repositioned the frustum. Fixed.
* Brush: Engine: Latency settable for output mappings.
* Brush: Engine: CEF: Upload to multiple GPUs.
* Brush: Unreal: Resolution factor for production viewports settable.
* Brush: Control: Control standalone in multi-license context only sets Control version.
* Brush: Unreal: Pux FX are not loaded by Unreal Compositing Layer anymore. Unreal Output Device is now used for sharing textures.
* Brush: Timeline: Added shortcut 'C' for "Horizontal scroll to Nowpointer".
* Brush: Timeline: Duplicate timeline without clips and cues.
* Brush: Timeline: Clip movement can be locked horizontally and vertically via timeline button bar.
* Brush: Timeline: X and Y parameters of scale can be linked via inspector button.
* Brush: Timeline: Clip Speed Factor. Dragging slider to the left represents negative factors.
* Brush: Timeline: Directly show inspector of layer after creation. Directly show inspector of keys/clips after creation with shortcut 'N'.
* Brush: Timeline: Added shortcut 'F2' for renaming selected cue.
* Brush: 
API: Ndisplay config creation/distribution added to API.
* Brush: Timeline: Added shortcut 'F2' and context menu entry for renaming layer.
* Brush: Control: Module PJ Link: param for reconnectTimeout added in source.
* Brush: Unreal: Option to load 4.27 projects always shown. Target version is automatically selected.
* Brush: Unreal: RXInterop.dll can be copied to local project or engine.
* Brush: Control: Module PJ Link: added athentification.
* Brush: Timeline: Resource which is assigned as dominant value to resource parameter (in GUI, from Control or DMX) can cross fade with previously assigned resource.
* Brush: 
APIAPI test page can list existing functions.
* Brush: Control: Several updates to existing modules. New modules for vMix, Playback Pro Plus and sACN.
* Brush: Timeline: Cue "network commands" can run Pixera Control actions.
* Brush: Compositing: Addtional snapping mode for perspectives based on UV coordinates of Screen added.
* Brush: Control: Improve UI-Builder: Additional null checks 
* Brush: Control: Allow selection of more available functions in SbExpression. 
* Brush: Unreal: Outer frustum resolution can be changed in nDisplay configuration.
* Brush: Settings: Option in discovery settings to only start engines on clients manually.
* Brush: 
API: Engine reset, restart, close and start accessible via API.
* Brush: 
API: More information on remote systems via API.
* Brush: Unreal: ICVFX camera dialog brushed.
* Brush: Control: Setting action body dirties project.
* Brush: Effects: New mask effect added.
* Brush: 
API: Added Pixera.Timelines.Layer.getSpatialParametersAtTime.
* Brush: Project: Save-as adds the project to list of recent projects.
* Brush: Engine: Deprecated or experimental NvApi HDR modes removed from UI.
* Brush: Unreal: ICVFX camera parameters set from Control/DirectApi.
* Brush: Engine : EXR implementation optimized.
* Brush: Engine: Decklink: Current stream mode implemented.
* Brush: Timeline: Frame blending width controllable by factor per clip.
* Brush: Engine: Color:  Transfer Characteristics added for SMPTE ST 2084 (PQ) and ARIB STD-B67 (HLG)
* Brush: Engine: Color: Value range for internal color calculations settable.
* Brush: Preview: Color: Tone Mapping can be enabled for Preview.
* Brush: Settings: Color: Default color settings not selectable if OCIO is enabled.
* Brush: GUI: Better distinguishability between activated and deactivated state of mute-audio and mute-video buttons.
* Brush: Engine: Unreal: When streaming textures to Unreal Engine sync with DWM is disabled.
* Brush: Engine: Quality of frame blending improved.
* Brush: Database: LED database updated.
* Brush: Mapping: Pixel mapping source rects can be copied.
* Brush: Settings: Moved color settings from 'General' to new category 'Color'.
* Brush: 
API: Multiple new timeline, resource and live system related commands added.    


Fixes 

* Fix: GUI: Some layer elements were not updated correctly in Inspector. Fixed.
* Fix: Timeline: Perspective2D. Creating stepped events as default was broken sometimes. Fixed.
* Fix: Engine: Studio camera compositing output working more reliably immediately after setup.
* Fix: Mapping: Possible crash fixed when readding outputs to active screens and feet rect memento is applied.
* Fix: Timeline: Perspective2D: A lot of missing updates when moving perspectives in preview were added. After project load the layer was not connected to its screen anymore. Fixed.
* Fix: Timeline: Text parameter: Wrong timing of keys when clips were not positioned in timeline time 0. Fixed. Inspector showed value slider. Removed.
* Fix: Effects: Gamma FX: Check value ranges to avoid undefined behaviour.
* Fix: Timeline: Resize clip. Entering auto-scroll area of timeline led to repositioning of clip instead of resizing. Fixed.
* Fix: Timeline: Perspective 2D. Events created via shortcut "N" did not had joint kind "step". Fixed.
* Fix: Timeline: Layer creation indicator line vanished while dragging resource over timeline structure. 
* Fix: Timeline: Closed Controls were not up to date when opened. Fixed.
* Fix: Mapping: Video output streams which were inactive stay inactive after project load.
* Fix: Audio: Problems with ASIO device selection fixed.
* Fix: Timeline: Perspective2D. Sometimes dominant values were not created when changing perspective in preview. Fixed.
* Fix: Engine: Possible engine crash when connecting to master fixed.
* Fix: Audio: Problems with ASIO device selection fixed.
* Fix: Color Calibration: LUT corruption avoided when existing color calibration is restarted.
* Fix: Mapping: Deleting a mapping clears the output in mapping creator.
* Fix: Engine: Possible crash fixed when clients disconnect while receiving tracking data.
* Fix: Engine: Possible crash when initializing digital audio sources fixed.
* Fix: Engine : sACN output with CID.
* Fix: Unreal: RXInterop.dll copy to bundle or engine fixed. DLL is also copied to configured render nodes.
* Fix: Unreal: Fixed not saving used ICVFX camera.
* Fix: Control: Stale library export path avoided after module rename.
* Fix: Live Input: Video stream restores settings correctly after reload.
* Fix: Timeline: Fade to time via rightclick menu on Time Bar was broken. Fixed
* Fix: Unreal: Possible crash fixed when opening nDisplay config editor without nodes in config.
* Fix: Timeline: Engine was not updated while dragging clips. Fixed.
* Fix: DMX: Possible freeze when patching timeline fixed.
* Fix: Engine: Wrong colors with HAP-Q Alpha fixed.
* Fix: Vioso: Blend feather automatically deactivated for 360° blending. Sampling set to nearest.
* Fix: Engine: Possible freeze when closing window fixed.
* Fix: Control: Possible crash in Midi module fixed.
* Fix: Engine: Possible crash with Decklink input cards fixed when input card was also used with DirectShow.
* Fix: Unreal: Lens parameter forwarding corrected.
* Fix: Unreal: Missing information in nDisplay config added for UE 4.27.
* Fix: Unreal: Stored ip address of nDisplay preview node updated if address changed.
* Fix: Engine: Video output streams show display info in correct orientation.
* Fix: Mapping: Problems with generated output streams after project load fixed.
* Fix: GUI: Compositing inspector vanished after creation of keys from dominant values. Fixed.
* Fix: Screen: Snapping to uv coordinates fixed for complex screen models.
* Fix: GUI: Performance on application startup improved when clients connect to director.
* Fix: Engine: Possible deadlock with NotchLC encoded videos fixed.
* Fix: GUI: Performance issues in timeline library when receiving external input fixed.
* Fix: GUI: Wrong icon in output routing tab removed.
* Fix: GUI: Layout in nDisplay config popup fixed.




Pixera 1.8.29
26 Jan 2022

                               

 * Feature: Engine: OCIO color configuration usable.


Brushes 


* Brush: Timeline: Event joint kind "step".
* Brush: Unreal: PixeraConnect plug in: Streaming level change is now possible.
* Brush: Unreal: nDisplay command line arguments can be set by user.
* Brush: Control: UI-Builder: "Apply With Jump" in Playlist Editor  
* Brush: Timeline: Scroll to nowpointer after zooming.
* Brush: Timeline: Zooming to mouse position via "Alt + +/-" or "Strg + Alt + MouseWheel".
* Brush: Timeline: Several multi selection brushes for Layers.
* Brush: Timeline: No yellow drop indicator line when dragging resource library fxs.
* Brush: GUI: Resource library: Several brushes of button bar and context menu.
* Brush: Studio Camera: Set extension and foreground frustum can be scaled by a factor.
* Brush: Control: Better editing of x, y, width and height for a control in the inspector of UI-Builder.
* Brush: Timeline: Grouping params that represent a group of colors (RGBA). Present color selector to user when clicking param label.
* Brush: Notch: Notch timeline applies playback mode of clip.
* Brush: Notch: Timeline subfolders for exposed Notch parameters with respect to their group name.
* Brush: Control: Cef added Dpi Scaling Factor.
* Brush: DMX: Opacity as Dimmer option writes a "true" dimmer channel for GrandMA 3.
* Brush: FX: Additional Cropping FX with hard edges added which discards cropped pixels instead of setting them transparent.
* Brush: FX: Effects are mutable.
* Brush: Workspace: Screen aligned layers are not rendered in Inner Compositing.
* Brush: Timeline: Layers writing to depth buffer can be disabled. Layer depth test func settable.
* Brush: Unreal: Blueprint events can be triggered through the api.
* Brush: DMX: Rotation will be set in 0.5 degree increments instead of 1.0.
* Brush: Engine: Color chromaticities and transfer characteristics settable for Video Stream outputs.
* Brush: Workspace: VideoStream outputs can be dragged into workspace.
* Brush: Unreal: Unreal device and output stream added to GUI.


Fixes 


* Fix: Unreal: Registration of dash game mode instances fixed.
* Fix: Unreal: Fixed always adding entries to level list if new unreal instances are connected.
* Fix: GUI: Fold state of collapsible component in mapping inspector fixed.
* Fix: API: DirectApi: Only layers with origin set to "Home Screen" and visibility set to "Only Home Screen" are changed by DirectApi screen transformation input.
* Fix: DMX: Added missing attribute entry for volume param in gdtf which led to crash in GrandMA.
* Fix: GUI: Line height and openness state of timeline is stored and applied again.
* Fix: License: Avoid crash when module count must be reduced on project load due to license limitations.
* Fix: Unreal: Fixed not being able to control actor in main level if unreal project has streaming levels.
* Fix: Unreal: Fixed not showing which streaming level is currently loaded.
* Fix: Audio: Fixed selecting wrong audio device when multiple devices with same name but different drivers are available. 
* Fix: Control: UI-Builder: Datatype conversion in Api Selection fixed. 
* Fix: GUI: Refresh buttons of Color Corrections in projector Inspector showed incorrect state. Fixed.
* Fix: Timeline: Zooming into and out of timeline via shortcuts +/- behaved counterintuitively. Fixed.
* Fix: Timeline: Dominant Values. Do not cancel domination state of position/rotation/scale params when muting layer.
* Fix: Timeline: Timeline Library: Unselected timeline was selected when pressing transport button. Fixed.
* Fix: Timeline: Audio: Backwards compatibility was broken when moving audio clips from 1.6 layers to newer ones. Fixed.
* Fix: Notch: Timeline Inspector: Notch parameters were not editable/shown in "Fx" tab. Fixed.
* Fix: Notch: Option "Preload Effects Permanently" did not work anymore. Fixed.
* Fix: GUI: Selected pane layout was not applied correctly. Fixed.
* Fix: Control: UI renaming on signature change only takes place if old signature was valid.
* Fix: Screens: Mapping corrected for screens associated with Studio Camera after uv coordinates creation from perspective was disabled.
* Fix: Mapping: Node base output routing: Fixed accidentally deleting connections to displays or LEDs by clicking on it.
* Fix: GUI: Studio camera: Color correction controls in inspector are now independent regarding openness state.
* Fix: Engine: Avoid unnecessary updates towards render engine when tab in user interface is changed. Changes could lead to flickering in output.
* Fix: DMX: Fixed not setting right footprint for layer transport param when autopatch is used.
* Fix: Timeline: Automatic fading from "Free Play" clip into overlapping clip. There was a flash of the already out faded video at the beginning of the second clip. Bug fixed.
* Fix: GUI: Fixed not applying layout correctly and not updating layout button in sequence.
* Fix: Control: Textbox in UI-Builder stores linked action correclty now.
* Fix: Control: Call extension Refreshed when removing a function. This should solve problems with initialization.
* Fix: Control: UI-Builder Calendar displays dates in PST timezone correctly now.
* Fix: Timeline: Domination values. Store with clear (Alt + S) did not clear events when key existed at nowpointer. Fixed.
* Fix: Timeline: Stepped Keys. Sometimes stepped keys were applied one frame to late (caused by time rounding errors). Bug fixed.
* Fix: DMX: Fixed not clearing mute channel set before regenerating patch export.
* Fix: DMX: Fixed using wrong and deprecated values in xml exporter for layer transport.
* Fix: GUI: Fixed not saving state of sequence in control tab.
* Fix: Timeline: Data Layer. Clips could not be copied correctly. Bug fixed.
* Fix: Resources: Fixed not being able to set DMX id for folders containing live inputs.
* Fix: GUI: Data Layer. Inspector did not show params. Fixed.
* Fix: Timeline: Preview Editing. Dropped resource on screen created clip at Main Nowpointer instead of Editing Nowpointer. Bug fixed.
* Fix: Workspace: Invisible parts of notification bar do not intercept mouse events anymore.
* Fix: Control: CEF: Fix for DPI Scaling, mousepostition fixed
* Fix: Timeline: Scrolling. Horizontal scrollbar and "clips while dragging resources" could be positioned incorrectly when timeline is scrolled out most left position. Bug fixed.
* Fix: Unreal: Fixed not selecting correct level in unreal.
 
* Fix: Engine: Audio device enumeration after engine reset fixed.

 


Pixera 1.8.20
13 Dec 2021


Brushes

* Brush: Timeline: Event joint kind "step".
* Brush: Mapping: Create new feed source with same attributes as last one on double click.
* Brush: Mapping: Double click creates new source feed with same attributes as previous one. DMX patch is auto generated.
* Brush: Timeline: Dynamic timeline duration.
* Brush: Screens: Dynamic screens: Mapping updates can be triggered for all screens at once.
* Brush: 
API: Methods to Get or Set Timeline Layer Volume.
* Brush: Timeline: Timeline Opacity Icon in Button Bar Now Indicates Zero Opacity.
* Brush: Projectors: Freeze mapping option added to initial values.
* Brush: Screens: Active screens can be assigned to aggregate outputs.
* Brush: Mapping: Output mappings can render alpha as grayscale.
* Brush: Control:  Fix escaping of string attribute value.
* Brush: Control: Update CueApplied and add SendText module.
* Brush: Timeline: Jump cues: default preload time set to 5 sec.
* Brush: Live Inputs: DirectShow driver config dialog can be opened from inspector.
* Brush: DMX: Multiple UI brushes for DMX patching state.
* Brush: Control: Added descriptions to modules.
* Brush: Engine: HAP-R is now supported.
* Brush: Control: FileWatcherDemo added.
* Brush: DMX: Transport speed index offset by one from transport param again.
* Brush: Engine: Multi sample count can be set for outputs.
* Brush: Timeline: Scroll timeline horizontally when dragging clips to the left or right border.
* Brush: Mapping: Dynamic softedge orientation can be set by user.
* Brush: Mapping: Dynamic softedge: Gamma value can be changed in UI.
* Brush: 
APIAPI method added to create folder structure in resource tree.


Fixes

* Fix: Timeline: Data Layer: Perspective 2D: Selected screen was lost after project load and some other actions. Fixed.
* Fix: Studio Camera: Live input in studio camera takes color space settings into account.
* Fix: Mapping: Projector color correction is applied to multiple mappings.  
* Fix: Engine: Possible audio crackling fixed when playing multiple audio files in parallel.
* Fix: Mapping: More errors with color corrections on multiple mappings fixed.  
* Fix: Control: Save As copies aux directories.
* Fix: Workspace: Hidden projector frustum stays invisible. Invisible screen or projector is deselected in workspace.
* Fix: Studio Camera: Remove invalid outputs if new output is assigned.
* Fix: Studio Camera: Live input- and set extension mask screen cannot be selected as layer's home screen.
* Fix: Screen: Locking content resolution to physical resolution again changes resolution.
* Fix: Timeline: Preview Editing. Preview View incorrect after Adding a New Layer. Fixed.
* Fix: Timeline: SMPTE In. Cues were ignored even when there was no sending SMPTE device or when SMPTE was disabled in settings. Fixed.
* Fix: Mapping: Nodes based output routing: node size was set to zero in some situations. Fixed.
* Fix: Timeline: Data Layer: now pointer moving to far after reaching pause cue led to triggered actions in Control. Fixed.
* Fix: DMX: Parameters loaded from pdtf file now have a footprint depending on the value range.
* Fix: Timeline: Control and SMPTE Out. Published Nowpointer Times could be incorrect after reaching pause cue. Fixed.
* Fix: Screens: Edited perspective's position is preserved on updates.
* Fix: Mapping: Node-based I/O routing: Possible crash when restarting service fixed.
* Fix: GUI: Several missing multi selection operations added for selected perspectives.
* Fix: Screens: Possible serialization error when loadings screens from project fixed.
* Fix: Timeline: Follow Nowpointer. More robust behavior.
* Fix: Timeline: Structure Nodes (Layers and Paramaters). Height Changes Were Not Applied Correctly on First Try When Changed via Drag&Drop.
* Fix: Timeline: Zoom and Scrolling. Existent areas of timeline could not be scrolled to after zooming in and out.
* Fix: Timeline: Fading not aborted anymore when stopping timeline. Fixed.
* Fix: Timeline: Change play mode via Timeline Library Buttons. The wrong transport head changed playmode while timeline being in Preview Edit. Fixed.
* Fix: Timeline: Fx dropped on cue layer created layer-open-close button. Fixed.
* Fix: Timeline: Button Bar. "Follow Nowpointer", "Key Movement Lock", and "Cut Tool" buttons sometimes did not show their actual state ((in)active). Fixed.
* Fix: DMX: "Unmute all" and "Blend to cue" for DMX input fixed.
* Fix: Control: ArtNetUniOut: Support decimal values too.
* Fix: 
API: LiveSystem instance can deliver output instances.
* Fix: Mapping: Warps which changed "Perspective Corners as Frame" while being edited are loaded correctly.
* Fix: Timeline: Export: Workspace export only created full transparent frames/pictures. Fixed.
* Fix: Timeline: Export: Inpoint and outpoint labels did not accept some valid values. Fixed.
* Fix: Engine: Blend map sampling corrected.
* Fix: Engine: Output mapping edge sampling corrected.
* Fix: GUI: Timeline vanishing after switching app mode fixed.
* Fix: Engine: Reprojected studio camera background does not repeat edge pixels anymore.


Pixera 1.8.3
10 Nov 2021


Brushes

* Brush: Timeline: Timeline Library: Changes in playback or time are applied to all selected Timeline nodes.
* Brush: GUI: Disable content rendering as a sub option of disable workspace rendering.
* Brush: GUI: Blend Modes: Combo box entries in inspector brushed.
* Brush: 
API: Methods for services, graphicsdevices, outputs and videostreams.


Fixes


* Fix: Timeline: Preview Edit. Wrong Representation of Nowpointers after Adding Layer during Preview Editing. Fixed.
* Fix: Timeline: Transport Keys. Pixera Freezed When Key with Playback Speed 0 Was Positioned at Zeroth Frame of a Clip. Fixed.
* Fix: Unreal: Possible errors when hiding objects in foreground or background fixed.
* Fix: Resource: Fixed resuming transfer tasks even if the target was no longer in target map of resource.
* Fix: GUI: Item deselection via Strg + Click did not work correctly. Fixed.
* Fix: 
API: Direct API: Screen transformation: Wrong scaling removed from home screen transform.


Pixera 1.8.1

Brushes

* Brush: Timeline: No Volume Parameter for Compositing Layers.


Fixes


* Fix: Timeline: Notch: Block was still visible after clip deletion. Fixed.
* Fix: Timeline: Notch: Jumps within blocks that contain video samplers lead to wrong playback times of sampler. Fixed.
* Fix: Timeline: Default Fx. Conflicts between different pixera versions. Default fx were not considered as default fxs. Fixed.


Pixera 1.8.0
2 Nov 2021


Brushes

* Brush: Settings: Intermediate color space: Restart-after-change hint for user.
* Brush: DMX: Possibility to change "Zero Based Indices" moved back to patching dialog.
* Brush: Control: String reported for boolean value change to true/false.
* Brush: Control: SimpleMidi: fixed In and Out device property.
* Brush: Timeline: Cues. Engine-notice mechanism of upcoming jump and pause cues was knocked out sometimes. Fixed.
* Brush: Studio Camera: Near/far plane of set extension can be changed.
* Brush: Studio Camera: Visibility of different render results can be changed.


Fixes

* Fix: Presence: Manage license button available again.
* Fix: Timeline: When jump cues were used on multiple timelines, the shown now pointer times were incorrect. Fixed.
* Fix: Mapping: Intermediate color space transfer characteristic was not applied correctly for outputs. Fixed.
* Fix: Timeline: Publish timeline param as pixc leads to disabled play mode combo box in clip inspector.
* Fix: Timeline: Scrubbing in locked-to-time clip over free-loop clip led to unexpected behavior of locked-to-time clip. Fixed.
* Fix: DMX: Auto transform editor: DMX footprint corrected.
* Fix: Timeline: Notch Block on Compositing Layer Was Still Visible after Timeline Stop. Fixed.
* Fix: Studio Camera : Problems with set extension rendering fixed.
* Fix: Resources: Added missing file type "ac3" for file chooser dialog.
* Fix: Resources: Fixed importing various non image sequence files as image sequence.
* Fix: Screens: Inspector of Active Screens. Clearing assigned outputs via Clear-Button next to label did not update engine. Outputs were still active. Fixed.
* Fix: Resources: LUT-File-Path control did not work correctly. Fixed.
* Fix: Control: Parameter values can now be set over Direct 
API using Control.
* Fix: Timeline: Jump Cues. Clips in Free Play Once restarted playback when there were jumps within the clip with finite blend duration. Fixed.
* Fix: GUI: Fixed setting resource tree to wrong line height when switching view from "Live" to "Library" tab.
* Fix: GUI: Library Tree: When searching in tree all nodes will be opened, view will be reset when search field is empty again.
* Fix: Live Input: Problems with live input preview fixed when deactivating all engine outputs or loading new projects.
* Fix: GUI: Timeline scrolled when scrolling via mouse wheel in resource library. Fixed.
* Fix: Studio Camera: Showing only reprojected background on associated screens in preview fixed.
* Fix: Control: Gate accessible to other Pixera Control systems.
* Fix: Warping: Problems with Vioso calibration leading to stop of calibration process fixed.
* Fix: Mapping: Node-based I/O routing: Positioning problems after startup fixed.
* Fix: Notch: Timeline opacity does not effect Notch blocks on compositing layer.
* Fix: Timeline: Timeline-Scrolling. Nowpointer in combination with "Follow Now Pointer" was drawn at wrong positions. Fixed.
* Fix: Resources: Fixed not automatically distributing custom effect when applied to layer.






Pixera 1.8.rc7:

* Brush: Mapping: Automatic creation of projector to screen mappings can be disabled.
* Brush: Mapping: Node-based I/O routing: Mappings can be destroyed or created manually for projectors if automatic mapping creation is disbaled.
* Brush: Control: SPnet changed default adapter from localhost to any.
* Brush: Engine: Art-Net: Support for Nets added to increase number of adressable universes.
* Brush: Engine: Art-Net: Output with 16bit per color channel is now supported.
* Brush: 
API: Direct API: Screen transformation via Direct API now also transform perspective if "Perspectives follow Screen Positions" is enabled for screen group.
* Brush: Mapping: Projector library with details in table next to tree.
* Brush: Timeline: Adapt layer position, rotation and xy scale to chosen screen.
* Brush: Studio Camera: Spatial calibration can set either screen pos or camera pos (with offset to tracking input).
* Brush: Unreal: Set launch mode of unreal resources automatically to dash game if uproject file was loaded.
* Brush: Unreal: Unreal editor path can be set as initial value.


* Fix: Control: Stage precision module now has license information.
* Fix: Mapping: Node-based I/O routing: Connection output visible for projectors created after drag and drop of output.
* Fix: Studio Camera: Do not list preview streams in live input selection.
* Fix: GUI: Possible problems with project path opened by double cklicking on file in windows explorer fixed.
* Fix: Unreal: Possible lifecycle problems of unreal instance on local node fixed.
* Fix: Unreal: NDisplay configuration for set extension on client fixed.
* Fix: Project: Project incompatibility fixed.
* Fix: Studio Camera: Reprojection of background to LED fixed.
* Fix: Timeline: Wrong content scale when nowpointer starts before the clip fixed.
* Fix: Mapping: Node-based I/O routing: Possible crash fixed when reassigning output.
* Fix: Mapping: Unwanted screen feed selection fixed when viewed screen is changed.
* Fix: GUI: Fixed setting resource tree to narrow mode affecting table in mapping tree.
* Fix: Timeline: Sampler params. Resource filename was still visible after remove of resource. Fixed.
* Fix: GUI: Now, right click context menu on timeline snippet is disabled.
* Fix: Engine: Possible problems with NDI outputs running out of resources fixed.
* Fix: Engine: Problems with 12 bit and alpha channels fixed.
* Fix: Engine: Possible crash fixed if video input was not found.




Pixera 1.8.rc1:

* Feature: Engine: Datapath live input cards are now supported.
* Feature: Engine: Liveinput Preview
* Feature: Mapping: Node-based input/output routing UI.
* Feature: Mapping: Black level correction based on soft edge for projector mappings available.
* Feature: Engine: New Unreal Engine texture sharing.
* Feature: Control: AdsPixeraIO (Beckhoff) for Digital IO added.
* Feature: Control: Added Dmx support to IoCore.
* Feature: Control: User management with the Portal module.
* Feature: Control: Timeline editor control in UI Builder.
* Feature: Control: Remoting: use modules on other sytems (experimental).
* Feature: Control: CSS editing for UI Builder display customization.
* Feature: Control: Custom controls can be added to UI Builder.
* Feature: Control: Multiple pages and per-client navigation in UI Builder.
* Feature: Control: Value input to UIB controls from actions (testable with horizontal slider).
* Feature: Control: Low level MIDI available.
* Feature: Engine: Color correction for outputs.
* Feature: Engine: Texture sharing with Unreal Engine.
* Feature: Resources: Web browser resource added.
* Feature: Resources: Search and Replace Files
* Feature: Resource: Mipmapping (higher quality of scaled resources)
* Feature: Compositing: Compositing resources for Unreal, Unity and Notch.
* Feature: Compositing: UI Layout adjustable


* Brush: Calibration: Projector marker calibration can be used to adjust screen transformation.
* Brush: DMX: If a invalid resource id is sent, the resource assignment will be reset.
* Brush: Control: Code editor shows when action content has been changed and remembers changed content when moving back and forth between actions.
* Brush: Control: Inspector for action properties and documentation.  
* Brush: GUI: Projectors and screens in venue searchable in library tree. Library tree sorted by signature for projectors and screens.
* Brush: Resource: DMX id in resource table.
* Brush: DMX: Layer playback speed controllable over DMX.
* Brush: Projector: Projector visibility in workspace settable.
* Brush: Control: Value label indentation (e.g. the point at which the attribute entry field starts) can be set for each action slot.
* Brush: Control: Code inspector immediately updated when body is auto-generated for newly-set attribute kind.
* Brush: Control: Move selection from action node slot to next action node slot with up/down arrow keys.
* Brush: Control: Dispatch table builder accessible from action inspector.
* Brush: Resource: Live input resources show  audio channel count and sample rate.
* Brush: Control: Action copy/paste via Ctrl+C/V.
* Brush: Mapping: Black out projector or active screen output.
* Brush: Mapping: Assigned outputs can be cleared more easily with single button.
* Brush: Mapping: Node-based I/O routing: Pop-Up menu for nodes and nodeslots
* Brush: Engine: Deltacast Redist Version 6.18 integrated
* Brush: Resource: Possibilty to clear all distribution targets for resources and folders.
* Brush: Live Input: Link count settable for Deltacast SDI Live Input.
* Brush: Control: Modules can be added to library by dragging files from explorer.
* Brush: DMX: Zero or one based indices for all DMX related settings now in initial values.
* Brush: Control: Serial protocol can be configured (via Lua code) to use direct callbacks.
* Brush: Video Playback: Use hardware decoding for all codec levels.
* Brush: Video Playback: More robust recognition of decoding failures.
* Brush: Timeline: Rename unnamed cues to cue number via popup menu of cue layer.
* Brush: Unreal Plugin: Unreal plugin uses main network adapter as set in in discovery settings.
* Brush: Control: More styling options in UI Builder.
* Brush: Timeline: Horizontally scroll timeline when nowpointer is dragged to the left/right border.
* Brush: Control: Stage Precision module with UI to manage object learning.
* Brush: Unreal: Unreal projects can be launched from Pixera inspector (nDisplay launcher and listener no longer needed).
* Brush: Timeline: Domination Values: Store and remove other keys via "Click + Alt", "S + Alt", and popup menu.
* Brush: Timeline: Clips drag copy. Copies instead of original clips are selected while dragging.
* Brush: Color Correction: Unsupported transfer characteristics not displayed in UI anymore.
* Brush: Mapping: Visibility of all soft edges can be toggled at once.
* Brush: Engine: Very large images can now be displayed with Pixera Mini.
* Brush: Control: Style Editor: Font color, size and alignment can be edited. Custom CSS with syntax highlighting and auto completion.
* Brush: Control: Font of default theme settable.
* Brush: Mapping: Softedge and FFD control point offset always one pixel if using keyboard input.
* Brush: Engine: Interpolation of rotation data sent via Direct 
API improved.
* Brush: GUI: Mouse wheel zoom for inner softedge, screen feeds and marker calibration brushed.
* Brush: Control: Modules that use the Direct 
API support intermediate script modules.
* Brush: Control: Style Editor: Border editable for individual controls. Background color selectable. Rset improved.
* Brush: Control: More debugging information displayed if problem with custom style occures.
* Brush: Control: Styles and designs with selectable font.
* Brush: Control: Editing of Labels and MonitorLabels with the style editor improved.
* Brush: Control: Text of UI Controls can be changed on double click in Edit Mode.
* Brush: Timeline: Separate volume parameter for layer.
* Brush: Studio Camera: Live input latency added.
* Brush: Resource: AC3 format accepted (no waverform displayed in timeline).
* Brush: Studio Camera: Set extension color correction is now applied correctly.
* Brush: 
API: Virtual world launch support added to API.
* Brush: Engine: Allow to select GPU affinity None.
* Brush: Engine: Additional dynamic softedge parameters available.
* Brush: Dialogs: Keyboard navigation and focus handling in dialogs made more consistent.
* Brush: Color Correction: More color correction options.
* Brush: Control: Make use of CSS Variables for better styling in UI Builder custom themes.
* Brush: Control: Implemented Ctrl + A for selecting all controls in UI Builder.
* Brush: Control: Added zoom and loop icons for resource browser in UI Builder.
* Brush: Control: Pasting an element in UI Builder multiple times changes its position.
* Brush: Control: Z-Index of Controls can now be edited throgh the buttons "Send to Back", "Send Backward", "Bring Forward", "Bring to Front".
* Brush: Control: New color modes "Restore Default" and "Transparent" added to color picker in UI Builder.
* Brush: 
API: Text resource measurement functions added.
* Brush: Timeline: Selection. Select all cues and clips via Timeline Popup Menu.
* Brush: Timeline: Duplicate Layer. Dominant resources conserved on duplicated layer.
* Brush: Engine: Bind swap barrier' can be enabled for outputs.
* Brush: Engine: Unreal: Textures streamed to Unreal use linear transfer characteristics.
* Brush: Settings: Save also settings when project was saved by user.
* Brush: Workspace: Button for opening/closing notifications, clicking on notification in maximized state will trigger on click function if set.
* Brush: Engine: 6/12g sdi video input.
* Brush: Workspace: Global shortcut "F4" to toggle selection mode.
* Brush: Timeline: Clips. Remove all keys via context menu.
* Brush: Timeline: Clips. "Size to Resource Duration" executed for all selected clips
* Brush: Engine: Unreal Engine: Depth buffer sharing implemented.
* Brush: Engine: Unreal Engine: Additional sync options available.
* Brush: Workspace: Global shortcut "F4" to toggle selection mode.
* Brush: 
API: Lens distortion parameters settable via Direct API.
* Brush: Control: Inter-host device transfer includes auxiliary directories.
* Brush: Control: UI removal cleans auxiliary html_root.
* Brush: Engine: More GPU sync options settable.
* Brush: Devices: Screen and LED databases updated.
* Brush: 
API: Added function "blendToTimeWithTransportMode(.)".
* Brush: Control: Rectangle control added to UI Builder.
* Brush: Devices: Screen and LED databases updated.
* Brush: Engine: More GPU sync options settable.
* Brush: Studio Camera: Set extension with soft border mask.
* Brush: Engine: CEF: Frameblending added to avoid jumps.
* Brush: Engine: Unreal: Projection matrix is checked to avoid errors in Unreal project.
* Brush: Resources: Web resource performance improved. Texture sharing mechanism settable.
* Brush: Live Input: Live Inputs show resolution and fps in inspector.
* Brush: Engine: Video deinterlacing implemented.
* Brush: Engine: Lost live inputs are restarted automatically.
* Brush: Engine: Embedded audio stream from HDMI input usable.
* Brush: 
API: Change video stream active state from api.
* Brush: Audio: Add AudioPort if max channel count in settings is larger than AudioPort count in project.
* Brush: Timeline: Compositing layer: More range for origin position.
* Brush: Mapping: Output color transformation with LUT files (*.cube).
* Brush: Resources: Resource color transformation with LUT files (*.cube).
* Brush: Unreal: Color temperature for lights.
* Brush: Timeline: Fade to Time: New mode "Dip to Black".
* Brush: GUI: Timeline Inspector. Fx tab loaded with added FXs.
* Brush: Unreal: Multiple connections to Unreal plug in.
* Brush: GUI: Multiple timeline inspector brsuhes.
* Brush: Control: Connections: Connection table with overview of all connections can be launched from module pane. Double-click on an entry to center its slot.
* Brush: Control: UI Builder: Pages have CSS style and classes settings now. You can directly assign a style to a page without touching a CSS File.
* Brush: Control: UI Builder: "Can Be Toggled" property for button added.
* Brush: Control: Scripting: Automatic connections: Exceptions will not be forwarded on automatic connections (CallRefs that are not called by LUA itself).
* Brush: Timeline: Loaded timeline selectable in timeline above layer structure.
* Brush: Timeline: Duplicate timeline added.
* Brush: Services: Identify outputs without assigning them to ptojectors or screens.
* Brush: Mapping: FFD modifier control points can be displayed on full screen output.
* Brush: Engine: Web Resource performance improved.
* Brush: 
API: Sequence blend mode settable from API.
* Brush: Unreal: Visibility param will be created for all unreal actor types.
* Brush: Mapping: FFD Modifier: Control point interpolation between corners can be disabled.
* Brush: Timeline: Transport Events. Default of "animate speed" clip property is set to "off".
* Brush: Mapping: Change control point selection with keyboard input.
* Brush: 
API: Add internal resource and set or get clip playmode added.
* Brush: Timeline: Timeline opacity animation added.
* Brush: Audio: Add AudioPort if max channel count in settings is larger than AudioPort count in project.
* Brush: 
API: Change video stream active state from api.
* Brush: Timeline: Fade to Time: New mode "Dip to Black".
* Brush: Resources: Text resource: Default font changed.
* Brush: Resources: Icon in resource tree showing current states: Normal, file missing, tasks running.
* Brush: Timeline: Auto fade buttons in button bar.
* Brush: Screens: Existing screen 3d objects can be reloaded or replaced.
* Brush: Control: Monitoring from Pixera 
API available in Control.
* Brush: Control: Control modules can be reached from Pixera 
API Json input (via both TCP and HTTP underlying protocols).
* Brush: Control: Portal module uses more secure password hashing algorithm.
* Brush: Control: Instance paths can be separated by slashes instead of periods (allowing resource path specification).
* Brush: Control: More robust device name management (safe and unique names enforced on entry).
* Brush: Settings: Recent projects list.
* Brush: Mapping: Added linear interpolation to FFD Modifier as an option.
* Brush: Resource: User settable standard content directory.
* Brush: Timeline: Clip/Event Multiselection. "Ctrl + Drag" conserves pre-selected clips/events.
* Brush: Studio Camera: Fov factor visualization. Fov factor scales background target resolution if enabled.
* Brush: Timeline: Timeline Library. Create new timeline via double click below last timeline node.
* Brush: Resources: Resource details in table next to library tree.
* Brush: Timeline: Dominant Values. Right click context menu.
* Brush: Timeline: Undo- and redoability of timeline properties that are editable via inspector.
* Brush: Timeline: New jump cue mechanism to ensure seemless jump.
* Brush: Automatic softedge generation does not always delete existing elements.
* Brush: 
API: Studio camera and perspective transformation settable via direct api.
* Brush: 
API: Timeline SMPTE mode get/set.
* Brush: Control: Text selection and scrolling in script editor is possible again
* Brush: Control: Fix saving of calendar actions. (Do not lose previously created actions)
* Brush: Control: Improve datatypes of Script Builder. Do not create a string all the time.
* Brush: Control: Fix Monitor Label.
* Brush: Resources: Resources in tree can be sorted by details table columns.
* Brush: GUI: Last window position and size is restored on startup
* Brush: Timeline: Jump Cues. Preload time now editable in general settings.
* Brush: Timeline: Cues. Only Play-Cues apply potentially set wait duration.
* Brush: Control: UI Builder edit bar no longer overlays 
API menus.
* Brush: Control: UI Builder 
API menus draggable.
* Brush: Control: Connection presentation mechanism in node UI.
* Brush: 
API: JSON UDP sink added.
* Brush: Project: Compatibility of projects created in Pixera version 1.4 improved.
* Brush: Project: Backup copy of project file is created if project was last saved in different Pixera version.
* Brush: Timeline: Layer unit scale values for "fit", "fill" and "stretch" are based on size of perspective.
* Brush: Timeline: Changing layer origin to "Absolute" and adapting layer offset is offered to user when editing perspective for the first time and if layers using this perspective as origin exist.
* Brush: Workspace: Grid can be enabled in inner compositing.
* Brush: 
API: Option to include all live systems in heartbeat.
* Brush: 
API: Live system (i.e. client) shutdown.
* Brush: Timeline: Playback of videos with embedded audio.
* Brush: Timeline: NDI Audio input usable.
* Brush: DMX: Blend to cue usable with DMX input.
* Brush: Timeline: Transport events in free loop clips.
* Brush: Timeline: Playback speed can be animated.
* Brush: Timeline: Data Layer Perspective2D: Changing perspective in preview creates dominant values.
* Brush: Control: Image and Multibutton controls added to UI Builder.
* Brush: Control: Network and protocol utility libraries reworked.
* Brush: Control: Explicit integer value mode for sliders in UI Builder.
* Brush: 
API: Several new API functions added.
* Brush: Avio: Pixera2Avio updated.
* Brush: 
API: Several new API functions added.
* Brush: Avio: Pixera2Avio updated.
* Brush: Control: Node slot styles introduced.
* Brush: Control: More detailed and relevant action script error logging.
* Brush: DMX: Control data can be sent together with color values.
* Brush: 
API: Transcoding of resources controlable via API.
* Brush: GUI: Projectors with colored frustum/feed rect.
* Brush: Mapping: Footprint of selected warpmesh will be displayed in AutoTransformation window.
* Brush: Mapping: Ideal feed rect default changed.
* Brush: Resources: Replace multiple resources by searching the filesystem.
* Brush: Resources: Replace multiple resources dialog brushed.
* Brush: GUI: Projectors: Shaded frustum can be turned off.
* Brush: Resources: Mipmap generation can be enabled for resources.
* Brush: Settings: Engine settings editable.
* Brush: Notch: Preload notch blocks on media layer permanently.
* Brush: Engine: Cef version changed to 89.0.4389.72
* Brush: Resource: Inspector layout for Unreal resources brushed.
* Brush: Resource: Faster import of image sequences if only dedicated images exist in folder.
* Brush: GUI: GUI performance increased during start up and project load.
* Brush: Timeline: Looped Clips: Inpoint and Outpoint changes via Inspector are applied directly.
* Brush: Color Correction: Tone mapping available.
* Brush: Unreal: Visibility of objects for Unreal instance controlable depending on usage in background or foreground.
* Brush: Live Input: Deltacast SDI Input: Deinterlacing mode settable.
* Brush: Control:  Timelines sub-tab offered in Control tab if timeline display is active.
* Brush: Mapping: Node-based I/O routing: Node position changed by user is saved.
* Brush: Timeline: Looped Clips. Fast Forward via Slider.

* Fix: Mapping: Node-based I/O routing: All nodes visible also for many (100+)  nodes. Disabled mappings are connected using darker dotted lines.
* Fix: Control: Pixera 
API namespaces that do not have Control bindings removed from Pixera module.
* Fix: GUI: Possible crash after running Pixera a long time in Settings or Control tab fixed.
* Fix: Engine: Possible problems avoiding engine startup fixed.
* Fix: Engine: Possible problems avoiding engine startup fixed.
* Fix: GUI: Possible crash after running Pixera a long time in Settings or Control tab fixed.
* Fix: GUI: Timeline view was reset by change of timeline FPS. Fixed.
* Fix: Mapping: Outdated output assignment on active screens. Fixed.
* Fix: Control: Changing action order no longer clears attribute value fields.
* Fix: GUI: Possible multi selection problems in library tree fixed.
* Fix: Mapping: Node-based I/O routing: Selection interacts with tree and workspace selection.
* Fix: Unreal: Networking: Fixed not dismissing unreal instance from unconnected service properly.
* Fix: Resource: Deltacast live input: Interface and video standard selection available again.
* Fix: Timeline: Pure audio files were not played anymore. Fixed.
* Fix: Timeline: Changíng Clip Params (speed, ...) of free looped clips does not lead to restart of video anymore.
* Fix: GUI: Scrollbar visible again in inspector for Unreal worlds, UI not cut off at the right edge anymore.
* Fix: Timeline: Dominant values created in inspector can now be reset via keyboard shortcut "esc".
* Fix: GUI: Scrollbar not hidden anymore in tree/table combinations.
* Fix: Timeline: Compositing layer now always created completely when dropping VR resource on timeline structure pane, clips pane or preview screen.
* Fix: Timeline: Fixed crash that appeared during layer parameter editing via Inspector.
* Fix: Color Correction: Crashes avoided when color correction stashes were deleted (e.g. setting background of studio camera to inactive).
* Fix: Color Correction: Inspector was updated correctly when selection moves between projectors.
* Fix: Control: More 
API selection menu formatting fixes.
* Fix: Video Playback: Incorrect HAP cropping behaviour fixed.
* Fix: Timeline: Current time changes via arrow keys fixed.
* Fix: Timeline: Resizing of multiple layers via shift+drag works also for newly created layer.
* Fix: Timeline: Crash avoided when changing screen resolution component x or y from 0 to an arbitrary number with fixed aspect ratio.
* Fix: Timeline: Wording in timeline export dialog corrected.
* Fix: Warping: Ffd control point mouse interpretation in 2D mode corrected so that selected points are always draggable.
* Fix: Timeline: Fixed possible crash when launching timeline export dialog.
* Fix: Timeline: Negative clip speed now works for locked to time and free run play modes.
* Fix: Control: Center placement of control inspector disable to avoid layouting issues (centering will be reintroduced in a later version).
* Fix: GUI: Display of all panes ensured after restart of Pixera if warping UI was maximized at close.
* Fix: Direct 
API: Rotation interpretation corrected.
* Fix: Vioso: Warp setup dialog can be reloaded even if not all entries (project, warp file) were previously used. Manually set warp files do not add up in engine.
* Fix: Mapping: Node-based input/output routing does not show preview mappings anymore.
* Fix: Timeline: Domination Values: Redo/Undo fixed.
* Fix: Timeline: Key Movement. Locking unintentionally switched to "vertically locked" for small mouse movement in y-direction. Fixed.
* Fix: Screens: Inverted UV Sphere winding order and flipped texture coordinates.
* Fix: Live Input: Live input preview led to full cpu usage in some situations. Fixed.
* Fix: Engine: Engine reset fixed.
* Fix: Timeline: Selection issues (clips vs. layers) when editing clip properties in inspector. Bug fixed.
* Fix: Live Input: Preview: Streams are qualified with ip address to avoid collisions between multiple standalone machines in the same network.
* Fix: Unreal: Unreal Engine executable did not launch on clients. Bug fixed.
* Fix: Unreal: Texture streaming into Unreal Engine with multiple screens fixed.
* Fix: Timeline: Jump cues did not work for Compositing Layers. Fixed.
* Fix: Timeline: Dropping resource folder on timeline in matrix view. Unintentionally each selected resource created two clips. Fixed.
* Fix: 
API: Suppress engine updates from GUI when screen transformation is controlled from DirectAPI.
* Fix: Mapping: Surface control point snapping to transformed screens corrected.
* Fix: Mapping: Node-based I/O routing: Service nodes loosing connections after creating new outputs.
* Fix: Unreal: Unreal Engine executable did not launch on clients. Bug fixed.
* Fix: Unreal: Texture streaming into Unreal Engine with multiple screens fixed.
* Fix: Timeline: Jump cues did not work for Compositing Layers. Fixed.
* Fix: Timeline: Dropping resource folder on timeline in matrix view. Unintentionally each selected resource created two clips. Fixed.
* Fix: 
API: Suppress engine updates from GUI when screen transformation is controlled from DirectAPI.
* Fix: Mapping: Surface control point snapping to transformed screens corrected.
* Fix: Mapping: Node-based I/O routing: Service nodes loosing connections after creating new outputs.
* Fix: Unreal: Controlling plug in parameters from timeline fixed.
* Fix: Control: Possible copy & paste error in UI-Builder fixed.
* Fix: Resource: Fixed possible crash or freeze during inter layer clip movement.
* Fix: Mapping: Node-based I/O routing: Several fixes of displayed connections after service or display device changes.
* Fix: Timeline: Compositing layer parameters are now applied correctly.
* Fix: Studio Camera: Set extension latency fixed.
* Fix: Studio Camera: Set extension blur fixed.
* Fix: Engine : Audio: Possible crackling fixed.
* Fix: Resource: Possible crash fixed when activating live input preview.
* Fix: Studio Camera: Live input not hidden in preview by set extension.
* Fix: Engine: Order of screen rotation set from Direct 
API fixed.
* Fix: Live Input : Live Input preview is now fully deactivated in engine if turned off in GUI.
* Fix: Settings: Automatic activation of full screen on startup fixed.
* Fix: Unreal: Pixera Connect plug in: Unreal instances running on disconnected services will be ignored.
* Fix: Mapping: Node-based I/O routing: Users can't remove connections between projectors and screens anymore. Multiple connections to same output are now possible.
* Fix: Mapping: Segment count of warp meshes used for aligned feed areas settable.
* Fix: Timeline: Dominant transport affects fx param sampler.
* Fix: Projector: Set frustum look at distance fixed.
* Fix: Timeline: Video export fixed.
* Fix: Resource: Web resource fixed.
* Fix: Resource: Reveal in explorer for image sequence fixed.
* Fix: Resource: Deinterlacing for live input settable in Inspector.
* Fix: DMX: Fixed not being able to input dmx start address.
* Fix: Control: 
API access menu positioning fixed.
* Fix: Timeline: Consecutive pause/stop no longer leads to incorrect button highlight state.
* Fix: Timeline: Fades are stopped when timeline is stopped.
* Fix: Timeline: Layer in preview window is not deselected anymore when corresponding layer
* Fix: Color Correction: Possible crash when using color correction controls avoided.
* Fix: Color Correction: White point reset update enforced.
* Fix: Color Correction: Weight slider update enforced.
* Fix: Control: Fixed copy and paste in UI Builder*  Brush: Control: Pasting an element in UI Builder multiple times changes its position.
* Fix: Control: Unintentional edits avoided when UI Builder is in run mode.
* Fix: Control: Pressing the delete key while focus is on inspector can no longer remove elements from the UI Builder.
* Fix: Control: Two dim field in UI Builder fixed.
* Fix: Audio: Playback of 7.1 audio files fixed.
* Fix: Resource: Resource tree and details table sync issues fixed.
* Fix: Resource: Resource tree not showing up after project load fixed.
* Fix: Timeline: Crash fixed when deleting multiple timelines.
* Fix: Engine: CEF: Shared texture mix-up fixed. GPU selection more robust.
* Fix: Timeline: Render order after timeline add/duplication was not well defined. Fixed.
* Fix: Timeline:  Duplicate timeline. Ensure correct opacity for new timelines.
* Fix: Timeline: Preceding video clips visible when pure audio clips follow. Bug fixed.
* Fix: Engine: CEF: Shared texture problems fixed when loading multiple instances from single resource.
* Fix: Engine: Unreal: Texture coordinate error when addressing viewports fixed.
* Fix: Resources: Automatic deselction of resources with active live input fixed.
* Fix: Resources: Same context menu for resources in list and matrix view.
* Fix: Library: Possible crash when deleting nodes fixed.
* Fix: Timeline: Preceding video clips visible when pure audio clips follow. Bug fixed.
* Fix: Screens: Drag values of labels were inappropriate. Fixed.
* Fix: Timeline: Clips and cues could not be moved when key movement was locked vertically. Bug fixed.
* Fix: Resources: Fixed selection issues in table when sorting changed.
* Fix: Timeline: Jump Cues. Wait cues as goal cues did not start playback after wait duration. Bug fixed.
* Fix: Timeline: Negative clip speed in free loop did not work. Fixed.
* Fix: Resources: Unreal: Plug in connectivity issues fixed.
* Fix: Control: Crash on close when Control timer active at close fixed.
* Fix: Timeline: Jumps. Clip clock reset despite of being in "Free Loop" or "Free Play Once". Fixed.
* Fix: Engine: Possible crash fixed when unloading active audio streams.
* Fix: Timeline: Pure audio clips did not play after preceding video clip with embedded audio.
* Fix: Timeline: Audio still playing when changing clip resource to no-audio file. Fixed.
* Fix: Resources: Possible crash fixed if pixel format of added resource is not recognized properly.
* Fix: Services: Additionally created outputs are destroyed on project change.
* Fix: Resources: Removing only unused text and mesh resources upon clicking "Remove unused"
* Fix: Timeline: Insert Time. Undo/redo fixed.
* Fix: Timeline: Opacity changes were not applied in some cases. Bug fixed.
* Fix: GUI: Possible crash fixed when switching app modes.
* Fix: Timeline: Pure audio clips did not play after preceding video clip with embedded audio.
* Fix: Timeline: Audio still playing when changing clip resource to no-audio file. Fixed.
* Fix: Timeline: Clips with finite in-point were not looped correctly in "Lock to Time" when clip duration was smaller than resource duration. Fixed.
* Fix: Resources: Possible crash fixed if pixel format of added resource is not recognized properly.
* Fix: Services: Additionally created outputs are destroyed on project change.
* Fix: Resources: Removing only unused text and mesh resources upon clicking "Remove unused"
* Fix: Timeline: Insert Time. Undo/redo fixed.
* Fix: Control: Inter-host device transfer made more robust (complete action and instance path adaptation).
* Fix: Control: Attribute initialization made more robust (avoids addition of unneeded meta parameters when attributes are not fully standard-conformant).
* Fix: Resources: Crash when canceling resource replacement fixed.
* Fix: 
API: CueApplied monitoring event only generated after new transport state is available for queries.
* Fix: Timeline: Text Resource as Dominant Value. Text was not shown when layer had no clips but dominant resource media. Bug fixed.
* Fix: GUI: Freeze fixed when dropping folder on descendant in tree.
* Fix: 
API: CueApplied monitoring event only generated after new transport state is available for queries.
* Fix: Timeline: Text Resource as Dominant Value. Text was not shown when layer had no clips but dominant resource media. Bug fixed.
* Fix: GUI: Freeze fixed when dropping folder on descendant in tree.
* Fix: Control: Parameter reporting visualization no longer restricted to first parameter.
* Fix: GUI: Color Correction HSV. Wheel label did not update after canceling dominant value. Bug fixed.
* Fix: Engine: Wrong alpha handling when using effects fixed.
* Fix: 
API: Mesh assignment to layer fixed.
* Fix: Effects: Path to default FXs in project is updated when loading project in new version.
* Fix: Unreal Plugin: Rotation axis fixed.
* Fix: Mapping: Fixed texture positioning for bypass warping depending on screen target mode and feed mode.
* Fix: Timeline: Fade to time cross fade fixed.
* Fix: Studio Camera: Foreground with Unreal Compositing Layer fixed.
* Fix: Effects: Path to default FXs in project is updated when loading project in new version.
* Fix: Mapping: Fixed texture positioning for bypass warping depending on screen target mode and feed mode.
* Fix: Engine: Possible crash with NotchLC/HAP and multi-gpu fixed.
* Fix: Video Input: List of available video modes was too short in some cases. Fixed.
* Fix: Resources: Path handling for network drives adressed by IP corrected.
* Fix: Resources: Preview conversion of images fixed if preview config changed by user.
* Fix: Timeline: Live Input Freeze Fx fixed.
* Fix: Timeline: Fx MaskRGB. Incorrect masking for directly attached clips. Fixed.
* Fix: Warping: MPCDI with lower resolution than output usable.
* Fix: Timeline: Cancel domination values in preview resets selection controls.
* Fix: Timeline: Timeline Inspector. Nowpointer scrolling in snippet was broken when layer contained more than one clip. Bug fixed.
* Fix: Timeline: Merged clips with FX parameter events fixed.
* Fix: Timeline: Dominant Values. Opacity events were created on "Store Domination" even when opacity value was not dominant. Bug fixed.
* Fix: Vioso: Path to data directory corrected (File dialog did not show up).
* Fix: Timeline: Record mode. Missing engine updates when moving nowpointer after creating events via layer editing in preview. Bug fixed.
* Fix: Timeline: Dominant Values. Domination originating from editing layer in preview could not be canceled correctly. Bug fixed.
* Fix: Timeline: Timeline Inspector. Param label were not updated when nowpointer was moved. Bug fixed.
* Fix: Studio Camera: Screen output assignments corrected.
* Fix: Compositing: Layer selection after origin change fixed.
* Fix: Timeline: Data Layer. Changes of clip events are applied directly without the need of resetting the nowpointer.
* Fix: GUI: Timeline Inspector. Fixed scrolling issues.
* Fix: Control: Connections: Opening a project in older versions can no longer lead to missing connections.
* Fix: Control: UI Builder: Initial value of slider is no longer sent when a switch between edit and run mode happens.
* Fix: Control: UI Builder: If an empty page is requested, the UI Builder now loads the first page of the project.
* Fix: Warping: Marker calibration fixed for aggregate outputs.
* Fix: Timeline: Cues: Possible crash fixed when Shift+Drag is used on cue to create copy.
* Fix: Timeline: Jump Cues with Blend Duration. Removed unwanted black frame at blend start.
* Fix: Unreal: Identification of instances not relying on hardcoded path.
* Fix: Resources: Image sequence handling corrected.
* Fix: Mapping: Rounding error with pixel pos and dims fixed.
* Fix: 
API: getAssignedResource returns also resources assigned from clip.
* Fix: Modifier: Control point scaling fixed.
* Fix: Engine: Fixed appearing of video inputs which were active before the outputs were opened.
* Fix: GUI: Inspector multi selection fixes.
* Fix: Vioso: Path to data directory corrected (File dialog did not show up).
* Fix: Mapping: Marker calibration: Marker position corrected for aggregate outputs.
* Fix: Timeline: Cues: Possible crash fixed when Shift+Drag is used on cue to create copy.
* Fix: Timeline: Jump Cues with Blend Duration. Removed unwanted black frame at blend start.
* Fix: Mapping: Rounding error with pixel pos and dims fixed.
* Fix: Modifier: Control point scaling fixed.
* Fix: Engine: Fixed appearing of video inputs which were active before the outputs were opened.
* Fix: Mapping: Projector to screen mapping: Feed rect positioning for two projectors above each other fixed.
* Fix: Engine: Performance issues fixed when multiple audio tracks are used.
* Fix: Modifier: Additional vertex modifiers can be removed.
* Fix: Resources: Text resource: Editor uses selected font to display special characters.
* Fix: Screens: External screens objects can be added by dropping a folder.
* Fix: Modifier: Additional vertex modifiers can be removed.
* Fix: Resources: Text resource: Editor uses selected font to display special characters.
* Fix: Screens: External screens objects can be added by dropping a folder.
* Fix: Mapping: Projector to screen mapping: Feed rect positioning for two projectors above each other fixed.
* Fix: Timeline: Possible crash on selection change fixed.
* Fix: Mapping: Initial positioning of masks fixed. Control point visualization in outer softedge corrected.
* Fix: 
API: Pixera.Timelines.Clip.createEvent() can create Opacity events.
* Fix: Screens: Crash when deleting screens fixed.
* Fix: Engine: Live input initialization more robust.
* Fix: Resource: Preview conversion for standard content fixed.
* Fix: 
API: Pixera.Timelines.Clip.createEvent() can create Opacity events.
* Fix: Engine: Live input initialization more robust.
* Fix: Resource: Preview conversion for standard content fixed.
* Fix: Resource: Resource status corrected for image sequences.
* Fix: Softedge: Screen aligned mask size fixed.
* Fix: Timeline: Marquee selection of multiple clips fixed.
* Fix: 
API: Monitoring events only sent to Json Rpc and Control connections (avoids events being treated as malformed http responses).
* Fix: Timeline: Cues encountered during SMPTE input no longer lead to inconsistent states between GUI and engine. Drift correction can be disabled.
* Fix: Timeline: Undo timeline duration changes led to undefined behavior of output/preview. Bug fixed.
* Fix: Avio: Delayed start of glue.exe to avoid problems with long pixera project load time.
* Fix: Timeline: Timeline opacity. Opacity was no more editable after project load during running Pixera session. Bug fixed.
* Fix: Service: Do not override existing device settings in project and ensure application if service is hibernating.
* Fix: Service: Output synchronization set from device settings in project ensured.
* Fix: Control: Port-Binding: Ports are bound to the default interface of pixera per default.
* Fix: Control: Display a warning in Calendar if no AUX directory is available
* Fix: Resources: Multiple fixes regarding selection in details table.
* Fix: Timeline: Dominant transport param. Loop duration of dominant videos was incorrect sometimes. Bug fixed.
* Fix: GUI: Possible freeze of application fixed when mouse enters timeline.
* Fix: Timeline: Dominant transport param. Resource change led to wrong sampler clock ids. Fixed.
* Fix: Timeline: Dominant transport param. Start of old video was visible when changing dominant video resources. Fixed.
* Fix: Resource: Possible crash in resource asset table fixed.
* Fix: Resource: Possible crash when importing image sequences fixed.
* Fix: Workspace: Rotation cube always visible after app mode change.
* Fix: GUI: Detached timeline is not lost when closed in Mapping, Screens or Settings app mode.
* Fix: Timeline: Cues. Stop cue fade was broken. Fixed.
* Fix: Timeline: Jump cues. Next video sampler did not play while fading in. Bug fixed.
* Fix: Timeline: Jump cues. Suppressing obsolete engine updates that led to non fluently running output. Fixed.
* Fix: Workspace: Text selection in workspace for different text layouts corrected.
* Fix: Mapping: Projector frustum rotation in warp preview fixed for screens rotated 90 degrees around Y-Axis.
* Fix: Perspectives: Perspective rotation fixed for screens with normals pointing along Y-axis.
* Fix: Timeline: Destination time of externally triggered (via 
API, Shortcuts, Next Cue-Button, ...) jump cue was incorrect. Bug fixed.
* Fix: Engine: Engine freeze after fast changing seeks fixed.
* Fix: Engine: HAP playback fixed for resolution sizes which are a multiple of 4 but not 8.
* Fix: Engine: Notch blocks working again. Path to dll fixed.
* Fix: Timeline: Outpoint Frame. Wrong frame was shown for clips with outpoint > 0 and speed != 1. Bug fixed.
* Fix: Timeline: Notch: Initial values of params were not loaded completely. Bug fixed.
* Fix: Resources: Fixed import of images from folders.
* Fix: GUI: Possible freeze on application shutdown fixed.
* Fix: Engine: Notch: Problems after reloading notch block fixed.
* Fix: Timeline: Redundant layer unit scale factor fixed.
* Fix: Perspectives: Perspective positioning for screen used as floor projection corrected.
* Fix: Engine: Layer blend modes fixed.
* Fix: Timeline: Default alpha blend operation set to max to avoid problems with alpha > 1 and advanved blend ops like multiply.
* Fix: Workspace: Wrong direct manipulation of layers in compositing preview fixed if layer origin is set to 'Absolute'.
* Fix: Timeline: Input of invalid strings (e.g. ",,,") in number labels led to crash. Bug fixed.
* Fix: Resources: If 'Remove Unused Resources' applied to single resource command is not applied to parent folder anymore. FXs are not removed at all anymore.
* Fix: Resources: Replacing image file does not change it to an image sequence if numbered files are found.
* Fix: Mapping: Feed rectangle reset corrected.
* Fix: Installer: Uninstall now removes shortcut in start menu.
* Fix: Workspace: Only buttons of button bar intercept mouse events (not the bar itself).
* Fix: Live Inputs: Initialized correctly in preview and output engines after Pixera startup.
* Fix: Live Inputs: Correct thumbnail loading after Pixera startup.
* Fix: GUI: Long shutdown times fixed.
* Fix: Live Inputs: Live Inputs. Audio plays directly after first positioning of nowpointer over clip.
* Fix: Timeline: Clip in-point is not changed while drag is still snapped.
* Fix: Engine: Wrong GPU usage on multi GPU systems fixed.
* Fix: Engine: Preview file generation fixed.
* Fix: Mapping: Softedge background image is added to selected mapping. Mapping selection does not change for different mappimg modes.
* Fix: Resources: Content transcoding fixed for projects created in Demo or Player version.
* Fix: DMX: Not taking into account blendToCue param while patching.
* Fix: DMX: Fixed not updating mute buttons properly and updated timeline footprint.
* Fix: Timeline: Effects were sometimes applied in incorrect order. Bug fixed.
* Fix: FX: Wrong premultiplied alpha handling fixed.
* Fix: Timeline: When starting playback in front of a clip dominant fx video params sometimes did not play. Bug fixed.
* Fix: 
API: Fixed methods placed in wrong namespace
* Fix: Resources: DMX Id for color resources settable.
* Fix: Engine: Transcoding of some videos failed. Bug fixed.
* Fix: Resources: DMX Id for live input folder settable.
* Fix: Mapping: Softedge background image is added to selected mapping. Mapping selection does not change for different mappimg modes.
* Fix: Resources: Content transcoding fixed for projects created in Demo or Player version.
* Fix: DMX: Not taking into account blendToCue param while patching.
* Fix: DMX: Fixed not updating mute buttons properly and updated timeline footprint.
* Fix: Timeline: Effects were sometimes applied in incorrect order. Bug fixed.
* Fix: FX: Wrong premultiplied alpha handling fixed.
* Fix: Timeline: When starting playback in front of a clip dominant fx video params sometimes did not play. Bug fixed.
* Fix: 
API: Fixed methods placed in wrong namespace
* Fix: Resources: DMX Id for color resources settable.
* Fix: Engine: Transcoding of some videos failed. Bug fixed.
* Fix: Resources: DMX Id for live input folder settable.
* Fix: Timeline: Play cues wrongly applied blends. Bug fixed.
* Fix: Resources: Duplication of ingestion folders fixed.
* Fix: Engine: Projector lens distortion correction fixed.
* Fix: GUI: Hang avoided when mouse moves slightly above a thin clip.
* Fix: DMX: Resource assignment after project load fixed.
* Fix: 
API: Perspective transformation via Direct API handles layer origin 'absolute' correctly.
* Fix: Resources: Duplication of ingestion folders avoided.
* Fix: Timeline: Play cues wrongly applied blends. Bug fixed.
* Fix: Mapping: Feed rect marquee selection fixed.
* Fix: Engine: Audio device enumeration fixed.
* Fix: Engine: Webview loading fixed.
* Fix: Engine: Free run loop error fixed.
* Fix: Timeline: Playback buttons show timeline state in timelines tab.
* Fix: Workspace: Preview of fade to time fixed.
* Fix: Content Transcoding: UI layout fixes.
* Fix: Art-Net: Art-Net output using unicast restored correctly after project load.
* Fix: Art-Net: Possible rounding error in mapping fixed.
* Fix: GUI: Projectors: Shaded frustum render order fixed. Shaded feed rect only for active mappings.
* Fix: 
API: Interpretation of strings as binary data in cue output corrected.
* Fix: Art-Net: Possible crash fixed when deleting Art-Net output.
* Fix: Transcoding: Wrong fps for image sequence transcoding fixed.
* Fix: Mapping: Possible crash fixed when assigning an output to an active screens.
* Fix: Services: Wrong (de)activation of NDI output streams fixed.
* Fix: Mapping: Possible crash fixed when source feed rect selection changes.
* Fix: 
API: Opacity now accessible via Compound.set/getValue().
* Fix: Live Input: NDI live input is reconnected correctly when stream disapperas and appears again.
* Fix: DMX: Layer footprint corrected.
* Fix: Mapping: Wrong projector flipping in in Warp, Softedge or Marker Calibration window fixed.
* Fix: Timeline: Looped Clips: Conserving time when switching into dominant transport, e.g. click "Pause" on transport node.
* Fix: Multi User: Local system can no longer discover itself as a multi-user participant.
* Fix: Calibration: Automatic updates of marker calibration not working after deleting control points fixed.
* Fix: Mapping: Screen feeds only selectable in workspace for screen dived in.
* Fix: Engine: Mappings to output always write to depth buffer.
* Fix: Timeline: Looped Clips. Conserving time when switching into dominant transport, e.g. click "Pause" on transport mode. Finished. Bug fixed.
* Fix: Resource: Color resources are now transformed to the current intermediate color space (they previously could be rendered in linear space without gamma uncompanding).
* Fix: Timeline: Dominant Transport. Pressing Stop Button of Transport Node Did Not Reset Video to Frame 0. Fixed.
* Fix: Timeline: Dominant Transport. Reset over Paused Free Loop Clip Starts Playback at Wrong Frame. Fixed.
* Fix: Resource: Single image will not be recognized as image sequence.
* Fix: Resource: Compositing resources do not loose properties on reload.
* Fix: Mapping: Softedge: Ensure consistent soft edge export.
* Fix: Engine: Seeking in video files for interlaced videos fixed.
* Fix: Resources: Distribute to all Clients button available for all resources that have assets.
* Fix: Mapping: Maximized aux engine was not visible on first toogle. Bug fixed                                                      

                                                                                                                                                                                                                                                                                                                                                                                                                    

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