Contact Us

CATEGORIES

Whoops…Nothing found

Try other keywords in your search

Gizmo

 2 Minutes

 0 Likes

 439 Views

PIXERA 25.3 introduces a Gizmo tool within the Workspace to manipulate the Translation, Rotation, and Scale your 3D objects. To utilize the Gizmo first left click to select the mesh you would like to actively transform. 
 

Basic Transformations

Translate

Press Q on your keyboard to activate the Translate mode of the Gizmo. The three different colored arrows that make up the Gizmo represent the three available axes of transformation. Click on one of the axis arrow handles and your transformation will be locked to that axis. If you select a small square that floats between two of the three axis arrows, then the transformation is locked to those two planes.

 

 

Rotate

Press W on your keyboard to activate the Rotation mode of the Gizmo. Select one of the colorful hoops to rotate your object's Pitch, Yaw, or Roll.

When changing between World Space and Local Space (using B to do so) note that the Rotation mode of the Gizmo changes slightly. For Local rotation the Gizmo doesn't turn with the object. For World Space rotation the Gizmo does rotate with the object.

 

Scale

Press E on your keyboard to activate the Scale mode of the Gizmo. When you select the floating plane that is between two of the three axes, the scaling transformation will only affect those two axes.


World Space / Local Space

By default the Gizmo will be in World Space transformation. To swap the Gizmo to Local Space translation press B on your keyboard. To return to World Space transformation press B again on your keyboard.

The Gizmo works for single meshes as well as group-selected meshes.

If you want to turn off the Gizmo and return to the original Pixera transformation handles press “P” on your keyboard to swap between the mechanisms.


Axis Lock

As of 26.1 the Gizmo has Axis Locking mechanisms. Start by dragging in any Display or Screen in the Workspace.

Next, select the Screen or Display in the Workspace 

Press Q to engage the Translate mode of the Gizmo. When you do this a small box near the bottom of the Workspace will appear. It has a ">" symbol on the furthest left edge of the box.

When you move your object left and right not only will you see it's position changing under the World Transform in the Inspector on the right hand side, but you'll also see that information reflected below in this box at the bottom of the Workspace.

Example

If you want to lock the Gizmo to only Translate your object on the X axis simply press “X” on your keyboard after selecting your Screen or Display object in the Workspace. As you move your mouse left and right you'll notice the object is locked to only horizontal transformations. Similarly, if you want to lock the Translation to the Y-axis then pressing “Y” on your keyboard will move the object on the Y-axis. Same goes for the Z-axis as well by pressing “Z” on your keyboard.

Note that when selecting your Axis a thin colorful line that is aligned with your selected axis will appear and center around your target object:

To commit your changes to the position of the object simply left click your mouse button. If you want to cancel out of this axis lock mechanism press Esc on your keyboard.

This axis-locking mechanism also works on Rotation ("W") and Scale ("E")

Every Axis But One

Now let's say you're looking to move an object on two of the three axes, for example, you want to move an object on only the X and Y axes. This can be achieved by selecting your target object and pressing SHIFT + “Z”


Snapping

Snapping is supported with the Gizmo feature as well. To use snapping follow the same steps under the Axis Lock section of this article.

After selecting your target object you'd like to snap to the alignment of another object, and then pressing either “X”, “Y”, or “Z” to lock it to an axis, next press and hold SHIFT while moving your target object around with the mouse. When you mouse over another object your target object will snap to the closest vertice of it's neighbor object.


Known issues and current limitations

  • Duplicate LED screens inherit transformation from original mesh

Pixera 25.3 INTER 70 | 18. December 2025 | TM

 

Was this article helpful?