PIXERA now supports an API to extend engine rendering at a low level.
It allows implementors to publish a layer parameter structure to PIXERA and then receive API invocations at render time in order to fill a texture used on the layer while taking the current values of the parameters into account. It is also possible for RenderBridge to receive texture data from PIXERA content, for example as input for generative effects.
An important aspect of using the RenderBridge extension mechanism is that the extension can be configured to run in a different process, making it easier to isolate potential crashes in the extension from the hosting PIXERA system.
The technology is currently in use in the new version of PIXERA in the form of the Notch and NDI integrations which are both implemented as RenderBridge extensions.
NOTE
RenderBridge is only a bridge between the local engine and a locally loaded extension DLL. It has no network functionality and cannot transfer texture data (or any other data) to a different machine.
Pixera 25.1 INTER 2 | 25. January 2025 | FE