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Effect Guide

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In this guide all available effects which are available within Pixera are listed.


AddColor

Used to increase the values of the RGBA-channels.

Parameters

Mix[%]  
Defines the visibility of the effect.
Red  
Increases the red value of the image.
Green 
Increases the red value of the image.
Blue 
Increases the blue value of the image.
Alpha 
Decreases the transparency if an image is transparent or has transparent sections

          


 


AlphaWipe

This effect allows for blending between two tracks. Apply the effect on the track above the one you want to blend into.

Parameters

Mix[%] 
Defines the visibility of the effect.
Direction[deg] 
Rotates the edge. At 0° the edge is on the left side of the screen. Increasing the value turns the edge counterclockwise.
Position[%] 
Defines the distance of the edge from the side of the screen
Width[%] 
Controls the softness of the blendin
Inverse 
At value 1 the top track is fully visible, at value 0 the bottom track is fully visible.

   



BlackWhiteColor

Used to transform specific colors to grayscale. The effect is applied to every color that is not in the interval between the minimum and maximum RGB-value.

Parameters

Mix[%] 
Defines the visibility of the effect.
Exclude from red
Minimum threshold for the red channel.
to red
                          Maximum threshold for the red channel.
Exclude from green
     Minimum threshold for the green channel.
to green
 Maximum threshold for the green channel
Exclude from blue
        Minimum threshold for the blue channel.
to blue
                        Maximum threshold for the blue channel.

                         

         

                         

     

                      .

       

                       

 

BoxBlur

This effect applies a boxblur on the selected image, whereby a pixel’s color is blurred by averaging the current pixel’s color with that of its neighboring pixels. The size of the neighborhood (the kernel) is defined by the strength parameter. The height and width parameter should be equal to the resolution of the image. If they are not the image will be blurrier.

Parameters

Mix[%]            Defines the visibility of the effect.

Strength            Defines the kernel size.

Width[px]        Defines the image width for the internal calculation.

Height[px]        Defines the image height for the internal calculation.


 


BoxBlurSep

This effect applies a directional boxblur on the selected image, whereby a pixel’s color is blurred by averaging the current pixel’s color with that of its neighboring pixels. Unlike the BoxBlur effect the image is blurred in the direction defined by the horizontal parameter. To get a complete boxblur the BoxBlurSep effect needs to be applied two times, once with ‘Horizontal = 0.0’, once with ‘Horizontal = 1.0’. This combination will lead to an even stronger blurring-effect compared to the plain BoxBlur.

Parameters

Mix[%]            Defines the visibility of the effect.

Strength            Defines the kernel size.
Horizontal        Defines the direction of the blur.
Width[px]        Defines the image width for the internal calculation.
Height[px]        Defines the image height for the internal calculation.


 


BrightnessContrast

Changes brightness and contrast of the image

Parameters
Mix[%]            Defines the visibility of the effect.
Brightness[%]        Defines the brightness value of the image.
Contrast[%]        Defines the contrast value of the image.
Offset[%]        Preserves the relation between brightness and contrast

 


Checkerboard
This effect will create a checkerboard-style overlay on top of the image.
Parameters
Rows            Defines the number of rows. The columns depend on the aspect ratio.
Mix[%]            Defines the visibility of the effect.
Width[px]        Defines the image width for the internal calculation.
Height[px]        Defines the image height for the internal calculation.
BlackColor Red        Increases the red value of tile-type 1.
BlackColor Green    Increases the green value of tile-type 1.
BlackColor Blue        Increases the blue value of tile-type 1.
BlackColor Alpha    Defines the transparency of the image parts beneath tile-type 1.
WhiteColor Red        Increases the red value of tile-type 2.
WhiteColor Green    Increases the green value of tile-type 2.
WhiteColor Blue        Increases the blue value of tile-type 2.
WhiteColor Alpha    Defines the transparency of the image parts beneath tile-type 2.
NonSquareAllowed    If enabled checkerboard tiles will have the same aspect ratio as the image.

 


ChromaKey
This effect will make pixels within the specified interval (hue + hue tolerance + lightness tolerance) transparent, e.g., a green screen in the background. The effect can be applied more than once with slightly different hues to improve the quality. To remove colorful pixels that have not been removed by ‘ChromaKey’ the ‘Spill’ effect is recommended.
Parameters
Mix[%]            Defines the visibility of the effect.
Red            Defines the red value of the color that should be removed.
Green            Defines the green value of the color that should be removed.
Blue            Defines the blue value of the color that should be removed.
HueTolerance        Defines how much a color can differ from the set RGB-values and still be recognized             as the desired color.
LightnessTolerance    Defines how much the lightness of a color can differ from the desired color.

 


ClampColors
Restricts the RGB-channels to a specified interval. Values falling below or exceeding the limits will be set to lower or upper bound. Can e.g., be used to filter out a specific color.
Parameters
Mix[%]            Defines the visibility of the effect.
RedMin            Defines the lower bound for the red channel.
RedMax            Defines the upper bound for the red channel.
GreenMin        Defines the lower bound for the green channel.
GreenMax        Defines the upper bound for the green channel.
BlueMin        Defines the lower bound for the blue channel.
BlueMax        Defines the upper bound for the blue channel.

 


ColorBorder
Creates a frame around the content. The image inside the frame will be scaled appropriately.
Parameters
Mix[%]            Defines the visibility of the effect.
Thickness        Defines the thickness of the frame.
Color Red        Increases the red value of the frame.
Color Green         Increases the green value of the frame.
Color Blue        Increases the blue value of the frame.
Color Alpha        Defines the visibility of the frame.

 


ColorChange
The effect changes the hue of the image over time.
Parameters
Time        The time interval during which the color changes is defined by placing two keypoints on the         Time-timeline. The speed of the change depends on the distance between the keypoints and the         difference between their values.
Speed        Can be used to speed the change up or slow it down.

Has no effect / Does not work (1.7.92).


ColorChannels
A color value can be specified for each RGB-channel. The corresponding ‘Mix’ parameter sets the percentage of the specified color value in each pixel corresponding color channel. Setting, e.g., ‘Red’ to 0.00 and ‘RedMix’ to 1.00 will set each pixels red value to 0.00 and thereby filter the color out of the image [see picture].
Parameters
Red            Defines the red value.
RedMix[%]        Defines the visibility of the chosen red value in each pixels red-channel.
Green            Defines the chosen green value.
GreenMix[%]        Defines the visibility of the chosen green value in each pixels green-channel.
Blue            Defines the blue value.
BlueMix[%]        Defines the visibility of the chosen blue value in each pixels blue-channel.

 


ColorStripes
The image will be divided into the specified amount of stripes. The hue of each stripe will be determined pseudo-randomly by the given seed. Vertical stipes can be produced by setting the ‘Vertical’ parameter.
Parameters
Mix[%]            Defines the visibility of the effect.
Amount             Defines the number of stripes.
Seed            Changing the seed will change the hue of the stripes randomly.
Vertical            Defines the orientation of the stripes.

 


Cropping
The image will be cropped by the specified parameters for each side. For smoother edges the ‘Softness’ parameter can be used. By setting the ‘Angle’ parameter the cropping window can be tilted.
Parameters
Mix[%]            Defines the visibility of the effect.
Left            Defines the position of the left cropping edge.
Left Softness[%]        Defines the size of the left cropping edge and thereby smooths out the cut.
Top            Defines the position of the top cropping edge.
Top Softness[%]        Defines the size of the top cropping edge and thereby smooths out the cut.
Right            Defines the position of the right cropping edge.
Right Softness[%]    Defines the size of the right cropping edge and thereby smooths out the cut.
Bottom            Defines the position of the bottom cropping edge.
Bottom Softness[%]    Defines the size of the bottom cropping edge and thereby smooths out the cut.
Angle[deg]        Defines the orientation of all cropping edges.

 


Dissolve
The pixels in the image will be sprinkled according to the specific strength.
Parameters
Mix[%]            Defines the visibility of the effect.
Strength[%]        Specifies how broadly the pixels are scattered.

 

DropShadow
If an image consists of opaque and transparent sections, this effect will cast shadows from the edges of the opaque regions onto the layer below. A region is opaque if its alpha value is 1.00. Regions with an alpha value < 1.00 will be overwritten by the effect.
Parameters
Mix[%]            Defines the visibility of the effect.
Width[px]        Defines the image width for the internal calculation.
Height[px]        Defines the image height for the internal calculation.
Strength            Defines the spreading with (size) of the shadow.
Performance        Defines the distance between the object and the shadow on the z-axis.
Optimize        
Angle[deg]        Defines the orientation of the shadow.

 

The functionality of ‘Optimize’ is not clear.


DropShadowRect
Creates a rectangular shadow at the edges of the content.
Parameters
Mix[%]            Defines the visibility of the effect.
Width[px]        Defines the image width for the internal calculation.
Height[px]        Defines the image height for the internal calculation.
ShadowWidth[%]    Defines the size of the shadow. Will also rescale the image.
Strength[%]        Defines the opacity of the shadow.
Angle[deg]        Defines the orientation of the shadow.

 


Edges
Applies a Sobel filter onto the content.
Parameters
Mix[%]            Defines the visibility of the effect.
Mode            
Width[px]        Defines the image width for the internal calculation.
Height[px]        Defines the image height for the internal calculation.
Edge Width[px]        

Blackscreen. Hat keine erkennbare Funktion (Version 1.7.92).


Flip
Flips the image on the horizontal or vertical axis. Note that if Mix[%] is not set to 100% the original image will still be visible and a flipped copy is added on top.
Parameters
Mix[%]            Defines the visibility of the effect.
Horizontal        Flips the image on the x-axis.
Vertical            Flips the image on the y-axis.

 
Der Effekt wird ab Horizontal/Vertical 0.01 angewandt, danach passiert nichts mehr.


FlipColors
Interchanges the three RGB-channels with each other.
Parameters
Mix[%]            Defines the visibility of the effect.
FlipRedGreen        Exchanges the red with the green channel.
FlipRedBlue        Exchanges the red with the blue channel.
FlipGreenBlue        Exchanges the green with the blue channel.

 


Fog
Creates a fog/smoke effect with specific strength and color.
Parameters
Mix[%]            Defines the visibility of the effect.
Time            The time interval during which the fog travels over the screen is defined by placing two            keypoints on the Time-timeline. The speed of the fog depends on the distance between             the keypoints and the difference between their values.
TimeMultiplier        Speeds the effect up or slows it down.
Angle[deg]        Changes the direction of the fog.
FogStrength[%]        Defines the opacity of the fog.
Red            Increases the red value of the fog.
Green            Increases the green value of the fog.
Blue            Increases the blue value of the fog.

 


Gamma
Changes the gamma value of the image.
Parameters
Mix[%]            Defines the visibility of the effect.
Gamma[%]        Multiplier for the original gamma value.

 

GaussianSep
Applies a gaussian filter onto the image. The ‘Height’ and ‘Width’ parameters should match the resolution of the image, else the result will be blurrier. For the desired result the ‘GaussianSep’ effect needs to be applied twice, once with the ‘Horizontal’ parameter activated. Otherwise the image will be blurred solely in one direction.
Parameters
Mix[%]            Defines the visibility of the effect.
Strength            
Horizontal        Defines if the blur is applied in y- or x-direction.
Width[px]        Defines the image width for the internal calculation.
Height[px]        Defines the image height for the internal calculation.

Blackscreen. Hat keine erkennbare Funktion (Version 1.7.92 && 1.7.88).

Gradient
Creates a color gradient between two colors over the image. The transition between the two colors (edge) can be further specified.
Parameters
Left color Red        Increases the red value on the left side of the image.
Left color Green        Increases the green value on the left side of the image.
Left color Blue        Increases the blue value on the left side of the image.
Left color Alpha        Modifies the transparency on the left side of the image.
Right color Red        Increases the red value on the right side of the image.
Right color Green    Increases the green value on the right side of the image.
Right color Blue        Increases the blue value on the right side of the image.
Right color Alpha    Modifies the transparency on the right side of the image.
Position            Defines the position of the edge between the two colors.
Width            Defines the size of the edge and thereby the smoothness of the transition between the             two colors.
Strength[%]        Defines the opacity of the colors.
Angle            Defines the orientation of the edge.

 


HueSaturationValue
This effect modifies the hue (angle on the color wheel), saturation and value (lightness) of the content. Using the saturation parameter the content can be transformed into a black and white image.
Parameters
Mix[%]            Defines the visibility of the effect.
Hue[deg]        Modifies the color angle on the color wheel [picture 1].
Saturation[%]        Adjusts the colorfulness of the image in proportion to its brightness [picture 2].
Value[%]        Changes the brightness of the colors in the image [picture 3].

 

 

 


Iris
Creates a round mask (iris) over the image. The layer or background beneath the image will be shown in the region outside of the mask if ‘Color Alpha’ is set to 0.00.
Parameters
Mix[%]            Defines the visibility of the effect.
xRadius            Defines the size of the iris in x-direction.
yRadius            Defines the size of the iris in y-direction.
Smoothness        Defines the softness of the iris-borders.
xPosition        Defines the position of the iris on the x-axis.
yPosition        Defines the position of the iris on the y-axis.
Angle[deg]        Defines the orientation of the iris.
Color Red        Increases the red value of the region outside of the iris.
Color Green        Increases the green value of the region outside of the iris.
Color Blue        Increases the blue value of the region outside of the iris.
Color Alpha        Defines the transparency of the region outside of the iris.
Invert            Inverts the mask. By default the original image is visible inside the iris, by increasing             ‘Invert’ it will be visible on the outside of the iris.
Width[px]        Defines the image width for the internal calculation.
Height[px]        Defines the image height for the internal calculation.

 


Kaleidoscope
Used for creating a Kaleidoscope like effect dividing the image into triangular sections. The effect will fade the original image in counterclockwise direction through each triangle in dependency to Rotation speed and time. To get an animated effect (not a static image) the time parameter must change between two points in time.
Parameters
Mix[%]            Defines the visibility of the effect.
time            The animation interval is defined by placing two keypoints on the time-timeline. The             speed with which the image is faded through the triangles depends on the distance             between the keypoints and the difference between their values.
Rotation speed        Multiplier for the time parameter. Used to increase the animation speed.
Amount            Defines the number of triangles in which the screen is split up.

 


Keystoning
Transforms the rectangular image into an arbitrary quadrilateral. This effect could, for instance, be used for keystoning correction. The effect reduces the resolution of the resulting image.
Parameters
LeftUpperX        Defines the position of the left upper corner on the x-axis.
LeftUpperY        Defines the position of the left upper corner on the y-axis.
RightUpperX        Defines the position of the right upper corner on the x-axis.
RightUpperY        Defines the position of the right upper corner on the y-axis.
LeftLowerX        Defines the position of the left lower corner on the x-axis.
LeftLowerY        Defines the position of the left lower corner on the y-axis.
RightLowerX        Defines the position of the right lower corner on the x-axis.
RightLowerY        Defines the position of the right lower corner on the y-axis.

 


LavaLamp
Creates a lava lamp like effect on top of the image, consisting of red, green and blue forms travelling over the screen.
Parameters
Mix[%]            Defines the visibility of the effect.
time            The animation interval is defined by placing two keypoints on the time-timeline. The             speed with which the forms move across the screen depends on the distance the                 keypoints and the difference between their values.
Foreground Red        Increases the red value in the foreground.
Foreground Green    Increases the green value in the foreground.
Foreground Blue        Increases the blue value in the foreground.
Midground Red        Increases the red value in the midground.
Midground Green    Increases the green value in the midground.
Midground Blue        Increases the blue value in the midground.
Background Red        Increases the red value in the background.
Background Green    Increases the green value in the background.
Background Blue        Increases the blue value in the background.

 


LedEffect
Creates an image that looks similar to an image displayed on an LED wall. The amount of LEDs, the space between the LEDs, the softness of the edges and the color between the LEDs can be specified.
Parameters
Mix[%]            Defines the visibility of the effect.
Amount            Defines the number of LEDs.
Softness[%]        Defines the softness of the edges between the LEDs.
Gap[%]            Defines the distance between the individual LEDs.
Gap Red            Increases the red value of the space between the LEDs.
Gap Green        Increases the green value of the space between the LEDs.
Gap Blue        Increases the blue value of the space between the LEDs.
Gap Alpha        Defines the transparency of the space between the LEDs.

 


Live Input Freeze
Freezes live input.
Parameters
Freeze            If the value exceeds 0.00 the live input is stopped/frozen.

Freezes at 0.01 but the range is [0.00, 1.00].


LumaKey
This effect will make pixels within a specific interval (luminosity + tolerance) transparent and show the track or screen below.
Parameters
Mix[%]            Defines the visibility of the effect.
MinLuma        Defines the lower bound of the interval.
MaxLuma        Defines the top bound of the interval.
Softness            

 

What does Softness do? And can’t it be changed to another range? It’s currently [0.00, 0.01].

MagnifyingGlass
Used to zoom into a specified region (lens) of the content. It can also be used to zoom out of the image which will lead to a ‘Tiling’ effect within the lens.
Parameters
Mix[%]            Defines the visibility of the effect.
Radius            The size of the lens.
xPosition        The x-coordinate of the lens’ center.
yPosition        The y-coordinate of the lens’ center.
Scale[%]        The magnification factor of the lens.

 


MaskRGB
Uses another image or video as a mask which is placed over the original content. The color values of the mask are reduced to black and white.
Parameters
Mix[%]            Defines the visibility of the mask.
Sampler            Defines which content to use as mask. Can be set by dragging and dropping content             onto the film symbol or directly onto the timeline.

 


Mirror
Mirrors the image at the specific position (≥ 50% of image width). The offset parameter allows to move the content along the x-axis, whereby the mirror plane stays at the chosen position.
Parameters
Mix[%]            Defines the visibility of the effect.
MirrorPosition[%]    Defines the position of the mirror plane in the screen space.
Offset            Moves the image in the screen space.

 


Movement
Moves the image along the x- or y-axis.
Parameters
Mix[%]            Defines the visibility of the effect.
Time            The time interval during which the image moves is defined by placing two keypoints             on the Time-timeline. The speed with which the image moves depends on the distance             between the keypoints and the difference between their values.
Speed            Defines the movement speed of the image.
Vertical            If set to a value ≠ 0.00 the image moves along the y-axis.

 


MultiplyAlpha
Changes the alpha channel of the content. Used to modify the transparency.
Parameters
Mix[%]            Defines the visibility of the effect.
Alpha[%]        Defines the transparency of the content.

 


MultiplyColor
Changes the color tone of the content. It is also possible to modify the alpha channel of the image.
Parameters
Mix[%]            Defines the visibility of the effect.
Red            Colors the content red.
Green            Colors the content green.
Blue            Colors the content blue.
Alpha            Defines the transparency of the content.

 


Negative
The image is turned into its negative. Each color is transformed into its complementary color. To get the negative image ‘Mix[%]’ has to be set to 100%.
Mix[%]            Defines the visibility of the effect.

 


Noise
A layer of initially black and white rectangular shapes (noise pixels) is put on top of the image. The color of the two pixel-types can be changed. If the ‘time’ parameter is used the position of white and black pixels is randomly interchanged, thereby adding noise to the content.
Parameters
Size            Defines the size of the noise pixels.
Strength[%]        Defines the transparency of the noise pixels.
Time            The time interval during which different noise patterns are applied is defined by                 placing two keypoints on the Time-timeline. The speed with which the patterns                 change depends on the distance between the keypoints and the difference between                 their values.
Width[px]        Defines the image width for the internal calculation.
Height[px]        Defines the image height for the internal calculation.
BlackColor Red        Increases the red value of pixel-type 1.
BlackColor Green    Increases the red value of pixel-type 1.
BlackColor Blue        Increases the red value of pixel-type 1.
BlackColor Alpha    Defines the transparency of pixel-type 1.
WhiteColor Red        Increases the red value of pixel-type 2.
WhiteColor Green    Increases the green value of pixel-type 2.
WhiteColor Blue        Increases the blue value of pixel-type 2.
WhiteColor Alpha    Defines the transparency of pixel-type 2.

 


Opacity
Used to blend between two tracks. Has to be applied to the top track.
Parameters
Alpha[%]        Defines the transparency of the image.

 


Pixelate
Used to divide the image into larger pixels. For an optimal result the entered Width- and Height-Parameters should match the dimensions of the image.
Parameters
Width[px]        Defines the image width for the internal calculation.
Height[px]        Defines the image height for the internal calculation.
Pixels            Defines the number of pixels on the vertical axis.

 


RaymarchClouds
A cloud like pattern is put on top of the image.
Parameters
Mix[%]            Defines the visibility of the effect.
time            The time interval during which the clouds move is defined by placing two keypoints on             the time-timeline. The speed with which the clouds travel over the screen depends on             the distance between the keypoints and the difference between their values.
Focus            The clouds consist of multiple different forms on multiple layers. The parameter             defines which form/aspect of the cloud is more visible.
Threshold         Defines if the background (values close to 0.00) or the foreground (values close to             1.00) is more visible.
Foreground Red        Increases the red value of the foreground.
Foreground Green    Increases the green value of the foreground.
Foreground Blue        Increases the blue value of the foreground.
Background Red        Increases the red value of the background.
Background Green    Increases the green value of the background.
Background Blue        Increases the blue value of the background.

 

TYPO: Treshold instead of Threshold.


RectMaskSoft
This effect creates a mask from the original image in an arbitrary quadrilateral form. The positions of the corner points can be chosen freely as well as the smoothness of the edges.
Parameters
Mix[%]            Defines the visibility of the effect.
Top Left X        Defines the position of the top left corner point on the x-axis.
Top Left Y        Defines the position of the top left corner point on the y-axis.
Top Right X        Defines the position of the top right corner point on the x-axis.
Top Right Y        Defines the position of the top right corner point on the y-axis.
Bottom Left X        Defines the position of the bottom left corner point on the x-axis.
Bottom Left Y        Defines the position of the bottom left corner point on the y-axis.
Bottom Right X        Defines the position of the bottom right corner point on the x-axis.
Bottom Right Y        Defines the position of the bottom right corner point on the y-axis.
Smoothness        Defines the smoothness of the edges.
Invert            Defines if the original image is shown inside the region defined by the corner points             or outside.

 


ReduceColors
Used to limit the color gradation of the image. In a picture with 32 bpp (bits per pixel), there are 8 bits for each color channel (red, green, blue, alpha). That are 256 possible values per color channel, in a 48 bpp image there are 65536 levels per color. ‘ReduceColors’ quantizes the color levels to the specified number. This will lead to artifacts when the number becomes too low.
Parameters
Mix[%]            Defines the visibility of the effect.
RedValues        Defines the color depth of the red channel.
GreenValues        Defines the color depth of the green channel.
BlueValues        Defines the color depth of the blue channel.

 


Reflection
Contracts the image vertically and creates a partially transparent reflection below.
Parameters
Mix[%]            Defines the visibility of the effect.
Strength            Defines the opacity of the reflected image.
PositionY        Specifies where on the y-axis the reflection should begin.

 


Relief
Applies a ‘relief’ style filter to the image. The effect can be increased by adjusting the width and height parameter.
Parameters
Mix[%]            Defines the visibility of the effect.
Direction        Since the image is separated into two layers which are then slided into each other, this             parameter defines the slide direction.
Width[px]        Defines the image width for the internal calculation.
Height[px]        Defines the image height for the internal calculation.

 


RotateCenter
Rotates the image around its center. ‘Angle’ can be set to a constant value or changed over time. If the effect is applied over time the ‘Speed’ parameter can be used to speed up or slow down the rotation.
Parameters
Mix[%]            Defines the visibility of the effect.
Angle            Defines the orientation of the image.
Speed            Defines the speed with which the image rotates if ‘Angle’ is set to a dynamic value.

 


Rotation
Rotates the image around the coordinate origin (bottom left corner). ‘Angle’ can be set to a constant value or changed over time. If the effect is applied over time the ‘Speed’ parameter can be used to speed up or slow down the rotation.

Parameters
Mix[%]            Defines the visibility of the effect.
Angle            Defines the orientation of the image.
Speed            Defines the speed with which the image rotates if ‘Angle’ is set to a dynamic value.

 


Sepia
Applies sepia toning to the image. To get the negative image ‘Mix[%]’ has to be set to 100%.
Parameters
Mix[%]            Defines the visibility of the effect.

 


Sharpening
Applies an unsharp masking filter onto the image which can make blurry images a bit sharper. For an optimal result the ‘Width’ and ‘Height’ parameters should match the dimensions of the image.
Parameters
Mix[%]            Defines the visibility of the effect.
Width[px]        Defines the image width for the internal calculation.
Height[px]        Defines the image height for the internal calculation.
Strength            Defines how strongly the filter is applied.

 


Shockwave
This effect creates a shockwave like distortion on the image.
Parameters
Mix[%]            Defines the visibility of the effect.
Time            The time interval during which the shockwave travels is defined by placing two                keypoints on the Time-timeline. The speed of the shockwave depends on the                distance     between the keypoints and the difference between their values. If at 00:00:00             the value is set to 0.00 and at 00:10:00 the value is set to 2.00, two shockwaves will             travel from the center of the screen to the edges in 10s.
TimeMultiplier        Used to increase the speed and number of shockwaves during each time interval.

 


Solarize
This effect will invert all the color channels, whose values are above the threshold. If the ‘Below’ option is activated the color channels below the threshold will be inverted.
Parameters
Mix[%]            Defines the visibility of the effect.
Threshold        Lower bound for the scope of the effect.
Below            If activated color channels below the threshold will be inverted.

 


Isn’t there a better range for ‘Below’? It’s a bool value activated at 0.01 but goes from 0.00 to 1.00.

SolidColor
Fills the image with the chosen colors. Setting ‘Mix[%]’ to a value below 1.00 will change the overall color tone of the image, which leads to a similar result as ‘MultiplyColor’. It is also possible to modify only the alpha channel of the image.
Parameters
Mix[%]            Defines the visibility of the effect.
Red            Adds solid red to the whole image.
Green            Adds solid green to the whole image.
Blue            Adds solid blue to the whole image.
Alpha            Defines the transparency of the image.

 


Mix should be the first parameter.

Spill
This effect should be used after ‘ChromaKey’. It will change saturation and lightness of the pixels in the specified hue and lightness range. If there are any pixels left from keying a greenscreen with ‘ChromaKey’ they can be made less visible by this effect.
Parameters
Mix[%]            Defines the visibility of the effect.
Red            Defines the red value of the color that should be adjusted.
Green            Defines the green value of the color that should be adjusted.
Blue            Defines the blue value of the color that should be adjusted.
Lightness        Changes the lightness of all pixels with the chosen color.
Saturation        Changes the saturation of all pixels with the chosen color.
HueTolerance        Defines how much a color can differ from the set RGB-values and still be recognized             as the desired color.
LightnessTolerance    Defines how much the lightness of a color can differ from the desired color.


 


SplitColors
The red and blue values of a pixel will be mixed with the values of neighboring pixels.
Parameters
Strength            Defines the size of the neighborhood that is considered.
Angle[deg]        Defines in which direction the image is split up.
Mix[%]            Defines the visibility of the effect.

 


Swirl
This effect twists a point in the image, which also turns pixels in a defined neighborhood. It will result in a spiral-like pattern. An oscillating ‘Swirl’ can be achieved by setting the ‘Time’ parameter.
Parameters
Mix[%]            Defines the visibility of the effect.
PositionX        Defines the x-coordinate for the center of the effect (point of application).
PositionY        Defines the y-coordinate for the center of the effect.
Radius            Defines the neighborhood of the point of application affected by the effect.
Twist            Defines how strongly the point of application is twisted. A positive value will turn the             region clockwise, a negative value counterclockwise.
Time            The time interval during which the ‘Swirl’ oscillates is defined by placing two keypoints             on the Time-timeline. The speed of the oscillation depends on the distance between the             keypoints and the difference between their values.

 


Tiling
This effect shows the image multiple times on the screen in a tiled pattern. The scale of the image is decreased, and the now empty regions of the screen are filled with copies of the image in the same dimensions. Similar to zooming out. The effect uses the bottom left corner as center, if another center is needed it is advised to use ‘Zoom’.
Parameters
Mix[%]            Defines the visibility of the effect.
Factor            Defines the scale of one tile and thereby the number of tiles on the screen.

 


TriGradient
Creates a color gradient between three colors over the image. The transitions between the colors (edges) can be further specified.
Parameters
Mix[%]            Defines the visibility of the effect.
Position1[%]        Defines the position of the left edge.
Position2[%]        Defines the position of the right edge.
Width[%]        Defines the size of the edges and thereby the smoothness of the transitions between             the colors.
Strength[%]        Defines the opacity of the colors.
Angle            Defines the orientation of the edges.
Color 1 Red        Increases the red value on the left side of the image.
Color 1 Green        Increases the green value on the left side of the image.
Color 1 Blue        Increases the blue value on the left side of the image.
Color 1 Alpha        Modifies the transparency on the left side of the image.
Color 2 Red        Increases the red value in the section between the two edges.
Color 2 Green        Increases the green value in the section between the two edges.
Color 2 Blue        Increases the blue value in the section between the two edges.
Color 2 Alpha        Modifies the transparency of the image in-between the two edges.
Color 3 Red        Increases the red value on the right side of the image.
Color 3 Green        Increases the green value on the right side of the image.
Color 3 Blue        Increases the blue value on the right side of the image.
Color 3 Alpha        Modifies the transparency on the right side of the image.


 


TriNoise2
A layer of black triangular shapes is put on top of the image. If the ‘time’ parameter is used the triangles will move over the screen and are faded in and out following a fixed pattern creating noise.
Parameters
time            The time interval during which the triangles are faded in and out is defined by placing             two keypoints on the time-timeline. The speed of the animation depends on the             distance between the keypoints and the difference between their values.
amount            Defines the number of triangles that are laid over the image and thereby also their             size.
Mix[%]            The lower the value, the less transparent are the triangles. Increases the visibility of             the triangles from the screen borders to the center.

 

Since TrinNoise1 is no longer implemented, naming it just TriNoise might be more convenient.

Vignette
Classic vignette effect. Darkens the image from the screen borders to the center.
Parameters
Mix[%]            Defines the visibility of the effect.
Width[%]        Defines how far from the screen borders the darkened area reaches.

 


Zoom
Can be used to zoom in and out of content. Zooming out works similar to ‘Tiling’, with the difference that ‘Tiling’ uses the bottom left corner as the effects center point, whereby here the center can be chosen freely.
Parameters
Mix[%]            Defines the visibility of the effect.
xPosition        Defines the x-coordinate of the effects center point.
yPosition        Defines the y-coordinate of the effects center point.
Scale[%]        Defines the zooming factor. Values >1.00 will zoom in, values <1.00 will zoom out.

 


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